Advertisements


Contact the Herald

Urizenus Sklar
Founder and Contributing Editor
urizenussklar[at]gmail.com

Walker Spaight
Editorial Director
walkering[at]gmail.com

Pixeleen Mistral
Managing Editrix
pixeleen.mistral[at]gmail.com

Disclaimers

Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc. No infringement is intended.

The Second Life Herald is not affilliated with the Electronic Arts Corporation in any way, shape or form. The original name of the blog -- The Alphaville Herald -- was in deference to the Goddard movie about a dystopian city of the future, not the cheesy 80s New Wave band.

May 08, 2008

Jenn Villota: The Artist as a Young Av

Interview with a new and upcoming artist

by Kris Dibou

When I saw the pics for Jenn Villota’s gallery opening, I could not turn my head, nor scroll away. The thought passed through my head that I was in Rod Serling’s Night Gallery, X-rated editor’s cut. Indeed, it appeared that there were demons here, now released to be diluted into the psyches of the metaversal residents. So when Pix said “Why don’t you interview her?” I took the assignment.

1
Jenn Villota outside her gallery, "Miso Horny"

I soon found myself in Devil’s Pocket, a fascinating group of sims reflecting the parts of a city most of us do not visit. At first I was perplexed as I gazed into an empty lot. Explains Jenn:

“Well originally my gallery was set up on a friends land he owned the plot but as time went on i think he grew tired of people asking him questions about me and my work. He is very supportive of my work but we had a miscommunication and he abandoned the land the night the Herald ad went up. next morning i freaked out and after IMing back and forth he was able to talk to the owner of the sim Nadir who sold it to me thank god. then i spent all morning …so its all good now i actually really like the crack den the feel of it seems perfect for my gallery.”

Another roadblock I ran into was when I tried the link Jenn's work which had disappeared from Flickr…

Continue reading "Jenn Villota: The Artist as a Young Av" »

July 03, 2007

Interview With Woodbury University's Edward Clift

"Universities should be made aware that Linden Labs maintains global surveillance on all the activities of their student members and monitors them both on campus and off-site" - Edward Clift

by Pixeleen Mistral, National Affairs desk

Over the last two days, I conducted an interview with Dr. Edward Clift via e-mail, seeking his opinion on the Linden Lab deletion of Woodbury University island from the Second Life metaverse.

I will give Dr. Clift points for affecting a certain style - his Second Life avatar goes by the name MC Fizgig. In real life he is the Deputy Director, School of Media, Culture, & Design and Chair & Associate Professor, Dept. of Communication at Woodbury University, so we can assume a certain level of media-savvy, and perhaps an interest in those that hack the media to advance their own meta-messages - such as the goons and griefers. Here is a transcript of our conversation

pixeleen mistral: Did you pre-pay for the use of the Second Life island? Has Linden Lab refunded the money?
Edward Clift:We did pre-pay for the first six months of the island and have not received a refund.

pixeleen mistral: Do you plan to fight the Woodbury University sim closure?
Edward Clift: Our plan is to fight the Woodbury University closure by a) appealing to Linden Labs and b) speaking out on behalf of academic freedom.

pixeleen mistral: Apparently, Linden Lab felt that there were problems with the activities taking place in the region and with Terms Of Service violations by troublemakers. Were you aware of any of these sorts of problems?
Edward Clift: Woodbury University is a minority-serving institution whose students are often relegated to the margins or unjustly castigated as troublemakers. The fact that Linden Labs waves Terms of Service violations around with no details or supporting evidence reminds me of the Salem Witch Hunt Trials. If people come to an educational island, they seem to say, then we know you are guilty! Let’s burn you at the stake! Look, one of the 11,000 daily visitors wrote a nasty script... Let’s turn their island to grey goo! The truth is we worked diligently to institute a security force including members of the Justice League in an effort to keep problems in check. There was never any communication from Linden until the disconnection as to whether they thought we were doing a good job or not and certainly no chance to take corrective measures in any kind of cooperative fashion.

Continue reading "Interview With Woodbury University's Edward Clift" »

April 24, 2007

Step Off the Path

by Fiend Ludwig

Step01
Veiled Conundrum: Second Life sculpture by Xantherus Halberd, 2007

[Editor's Note: It's no longer clear to me whether we sent Herald correspondent Fiend Ludwig to interview SL gallerist Xantherus Halberd before or after the metaverse meetup last month that was hosted by Xantherus's typist, New York artist Annie Ok, but here at last we present the resulting article, an excellent look at the very real effect of virtual worlds.
--Walker Spaight
]

I planned on this being a simple review of an art gallery opening in Second Life. Drop in for a quick visit. Take a few snaps. Chat with the owner. Write a quick story. Paste in some links. Hit the Publish button.

But it is not that. It a story about a circumstance that has shown me what Second Life really is - the latent future over which floats the path of real life. Step off the path, and, like Bradbury’s Eckels, effect unexpected changes. But I am getting ahead of myself.

“I see all of SL as art. Regardless of how mundane some of it might appear, everything in SL had to be created. It is perhaps the largest online global art collaboration ever,” says Xantherus Halberd who, along with Rhizome Szydlowska, recently opened the »GHava{SL}Center for the Arts« in Second Life. A multilevel build showcasing their work as well as that of a raft of other top tier New York artists, the GHava{SL} Center is crisp, clean, and, well…modest. Halberd and Szydlowska have a floor each dedicated to showing their work, but a visitor must be curious enough to look for the elevator to transport them there. “I like the idea that our personal exhibitions are ones that the visitors find incidentally if they choose to explore further,” says Halberd.

Continue reading "Step Off the Path" »

April 23, 2007

Uri Sells Out. Again!

Herald Founder to be Judge for Coca Cola Virtual Thirst Contest

Herald founder, cyberlebrity and international playah Urizenus Sklar has been tapped to be one of the judges in the Coca Cola "Virtual Thirst" contest. In this in depth interview, Herald stringer Mike "Boat Guy" Allers asks the hard hitting questions and probes the nature of the contest and the trials and tribulations of being a virtual contest judge.

April 02, 2007

Desperately Seeking Family: Ageplay Adoption Agencies in Second Life

by Muffin K. Smith

Adoption2
Jaelle Akula of New World Adoption


Ageplay in Second Life has received a lot of media attention ever since early March, when Linden Labs distributed notecards to places that cater to people who seek sex with child avatars. The wording of this notecard, as reported in the Herald, includes the line “Linden Lab chooses not to allow the advertising or promotion of age play or related activities in any public forum -- including in-world textures, classified ads, the Second Life forums, or parcel descriptions.” As a result of this rather vague sentence, many people who had child avatars, even those who did not use their avatars for sexual purposes, decided it was a good time for their avatars to grow up and thus ended their SL fling with a second childhood. One major aspect of this story that was largely overlooked, however, is the segment of the Second Life population that does not think that “ageplay” has to mean “sex.”

Second Life children are alive and well, despite the seeming ban on all things involving “ageplay.” A trip to B&R Family Services, Clinic, Foster Home, and Playground (Sunset Beach 105, 206, 23) will usually allow a visitor to find many Second Life children. Kiara Hudson, the manager of B&R explains that the agency enjoys good traffic and is a wonderful place to hang out because “It’s like our own little community, look around, everyone takes care of each other.”

Continue reading "Desperately Seeking Family: Ageplay Adoption Agencies in Second Life" »

February 09, 2007

Ludlow Joins Shirkeyjerk

Dispute
Hotspur, Glendower, Mortimer and Worcester arguing over the future division of the kingdom at Bangor, in 'Henry IV'. Painting by Henry Fuseli.

Let's see if we can reconstruct what happened. First, there was all the fluff and hyperventilation about Second life having 100k then 1 million then 2 million "residents", followed by much ridicule in the SL Blogosphere. This was followed by Clay Shirkey coming along a year later saying there aren't really that many "residents." To which we said "no shit Sherlock" but of course Clay was then feted as the ubergenius of the new millenium by Dan Hunter and other Eggheads on Terra Nova. This was followed by cries of indignation from the SL Blogosphere and cries of hyper-indignation from Clay Shirkey, and then the heavy guns got involved -- as when Henry Jenkins, Beth Coleman and Clay got into a three-way convo about it. Apparently the debate is about played out, because Ludlow is involved now, in part two of an interview on Jenkin's Blog. A few excerpts are below the fold.

Continue reading "Ludlow Joins Shirkeyjerk" »

February 08, 2007

Bearded Eggheads Talk about Virtual Journalism and Stuff


Henry Jenkins just posted part one of a two-part interview with our own Nutty Professor -- Peter Ludlow. In it Ludlow has some not very nice things to say about the Avastar, and some marginally interesting things to say about civic responsibility and virtual journalism, and also where the Herald fits in the magic circle ("on the circumference" it turns out), but what might be discussion-worthy is this:

The more interesting question is why people keep repeating "“only a game"” so much. If you google "“only a game”" and “Second Life” together, you get nearly 12,000 hits. It is like a mantra that people keep repeating to keep some thought or idea at bay – and I think the dangerous idea that Second Life shoves in your face every day is this: our wealth is virtual, our property is transient, and our social lives are mediated by technology, nomadic, and often fleeting. I think that when people keep saying “it’'s only a game” they are really saying “the rest of my world isn’'t like this: my wealth is tangible and permanent, my friendships are unmediated and also permanent.” Saying “it’'s only a game” is like saying “this isn’'t how things really are, this is just a bad dream.” People need to pinch themselves, because this ain’'t no dream. This is reality; deal with it.

more quotes below the fold:

Continue reading "Bearded Eggheads Talk about Virtual Journalism and Stuff" »

February 04, 2007

Interview With the Agoraphobic: Fighting the Fear in Second Life

by Aidan Aquacade

Robertocube_1Meet Roberto, quite an eye-catching avatar who is one of the more interesting characters that can be found frequenting random areas of the Second Life world that we explore from day to day. Above Roberto's head is a floating, spinning, square picture of his real-life self. This floating image of himself is something he calls a "tip hat", where people can pay a small donation to receive a party hat, and witness Roberto doing a dance in return for their kindness. Some of the contributions Roberto receives go toward the cause of making his avatar look as much as possible like his real self. This, however, raises a few questions: Isn't there an easier way to raise the money? Why is it so important for him to look like his real-life image? And what's his motivation for setting out on such a time-consuming and ultimately unrewarding task? The answer is simple: Agoraphobia.

Continue reading "Interview With the Agoraphobic: Fighting the Fear in Second Life" »

January 31, 2007

BMW's No-Drive Zone

by Fiend Ludwig

[We sent Herald reporter Fiend Ludwig to test-drive some Beemers in Second Life -- only to find the project could hardly get into first gear.
--Walker Spaight
]

Bmw
BMW New World: Dude, where's my SL car?

Another corporate sim equals another deserted island. This formula, oft trundled out by the not-so-mainstream media seems, in fact, to be true. Most of the corporate sims around Second Life are normally entirely devoid of other visitors. This was certainly the case when I had a look around BMW New World recently. Upon teleporting in, a chat script chimed, "Hi Fiend Ludwig, unfortunately we cannot welcome you personally right now. Please IM Munich Express with any questions you might have. Talk to you soon." Feeling a little smug, I posted a somewhat flippant report on my blog and thought no more of BMW and their New World.

Until Munich Express actually did IM me.

Continue reading "BMW's No-Drive Zone" »

October 17, 2005

Mea Culpa: Don’t Blame the NY Times for Judygate. Blame Uri.

by Urizenus Sklar

If you read the blogs about journalism (as of course I do), you know that there is a shitstorm brewing over the way the New York Times handled Judy Miller. Critics say that they basically ceded their editorial policy to her, and that she was in effect not a 1st Amendment martyr, but rather someone who was in tight with the administration and the White House Iraq Group, that she became an instrument in their lies about Iraq, and that she was not protecting a source but was in effect aiding her buddies in the White House by protecting them from the special prosecutor. While this is all basically true, I want to say that we should not blame Mr. Keller and Mr. Sulzberger at the Times. Instead, we should blame me: Urizenus Sklar.

It all started when Judy went for a cruise with me on the Herald yacht. She asked me, “Uri, I see what a success you have become, how did you do it? And how can I be a successful journalist like you?” And this is what I told her…

I explained to Judy how my great success had come by joining governmental organizations in TSO and Second Life. How I had initially joined the Sim Shadow Government, was privy to their inner deliberations, and even went on a tagging mission with them. A violation of journalistic ethics? “Judy”, I explained “that thinking is so pre-9-11”. “The job of a journalist today is not to be an outsider, but to be an insider – to be one with the people you are reporting on. Sure, that requires compromises – you gotta give a little to get a little. If you want that security clearance your gonna have to tote some water for the administration – just like I had to do shit for the SSG in The Sims Online and for the Feted Inner Core in Second Life – stuff that I’m not proud of, but look where I am today, cruising the Mediterranean on the biggest yacht you ever set eyes on.”

Judy thought about my words as she spread some of my exquisite beluga caviar on some toast points and washed it down with some Cristal. “Uri”, she said, “you know I want to be an uber-journalist like you, but what if people complain that I have sharp elbows? – I wouldn’t want that.”

“Judy, Judy, Judy, you have to take pride in your sharp elbows. Embrace your mackitude. If they complain that you are out of control, call yourself “Miss Run Amok”.”

Judy began to get my drift. “I see, Uri, I need to get out in front of the criticism – I have sharp elbows and I’m running amok and I’m violating all your old fashioned journalistic ethics, but I’m *proud* of it!”

“That’s the spirit, Judy!”

“But what if the editors at the Times get in my way.”

“Judy, those guys are a bunch of self-doubting guilt-ravaged candy assed white men. Look how the Times dealt with Jayson Blair. Even though you have a different editor, it’s the same story – he’ll be afraid to touch you. Slap those white men around like the pain sluts that they are!

“Uri, you make it all sound so sensible, but one thing.”

“What’s that, Judy?”

“Well, you are a virtual journalist covering events in an online videogame. It’s one thing to join the Sim Shadow Government in The Sims Online, or to suck up to the Feted Inner Core and the Lindens in the game Second Life, but should a reporter really be doing this in the real world? – where thousands of young men and women could be sent to die in a meaningless war because my reporting consists in letting the administration use me to spread lies about Iraqi WMDs which they can then quote as ‘the NY Times reported yesterday’ and thereby use me to orchestrate a drumbeat to war – one based on lies and disinformation?”

“Judy, that thinking is so pre-9-11.”

“Uri, do you have any more toast points?

“Sure babe.”

As the Herald Yacht steamed into the Mediterranean sunset, I knew in that moment that the world had another star reporter. Soon, she would be getting million dollar book deals. Just like me.

September 28, 2005

EXCLUSIVE: Philip Linden Reacts to GOM Announcement

In an exclusive interview with the Herald, Second Life honchissimo Philip Linden gave his reaction to this morning's announcement that GamingOpenMarket.com would halt trading in L$ as of October 2. Far from stifling competition, Philip sees Linden Lab's move into the currency-trading arena as one that will enable the entrance of even more resident-created services.

The Herald asked Philip whether the company's move meant that there was a limit to the innovation LL would accept in their world. Several residents have expressed concern that anything truly useful would simply be co-opted by the company. Did Philip share their fears? Their pain? Their pecan pie?

"We were caught as surprised as everyone else by the GOM announcement, and are now moving even faster to get our own version of an exchange online," Philip told the Herald in an exclusive interview. (Did I mention this is an exclusive?)

Philip also expressed concern for the SL economy in the short run. "Making this announcement without simultaneously suspending trades seems like the worst possible way to do it in terms of impact on prices and the people using the system," he said. "I don't know why they made that choice. If it was to signal their frustration to LL, I think it was a poor choice because it also has a negative impact on the thousands of people using the system. I am happy to see that in the hours following the announcement, although the price of the L$ briefly dropped, it has remained quite stable."

As to the question of competition, Philip said, "I think it is important that there be many markets with different strategies and features. Outside of GOM, there are multiple currency traders today, such as AnsheChung.com or IGE. We will be adding features like web APIs for currency transactions to make the systems that they have work better and make new systems easier to build."

Philip noted that forum discussions have included the question of whether GOM would sell their service to another resident or residents. "We would be very supportive of such a purchase, and would gladly help out with that transaction in any way that we could," Philip said. "I would love to see GOM continue to operate in the hands of other SL residents, and we would certainly help out."

Philip was unconcerned that GOM's move -- or future move on LL's part -- would discourage other residents from undertaking major projects. "I doubt that residents will shy away from big projects like GOM, given how many incredible opportunities are showing up almost daily now, and how rapidly SL is growing," he said. "We will sometimes need to add features to the SL platform that will compete with resident projects, and I think that is OK and part of growing SL. I think that most entrepreneurial residents are smart and resourceful enough to jump in regardless."

The Herald would like to thank LL for permitting its chief executive the time to respond to our questions. Now back to our regularly scheduled muckraking.

July 21, 2005

Welcome Respite: Living the Elven Life

by Seldon Metropolitan (photographry by Lexa Lawson)

Standing at the top of the Serenity overlook platform, you can see nearly all of ElvenGlen. Unlike the city sims, which seem to bustle and teem with energy even when unoccupied, there is an eternal calm over the elven land, carefully engineered by its protectors to capture the peace and reverence for life that form the core values of elven society. From my vantage point on the round wooden platform, the sunlight drapes over the thatched rooftops of the market square, flits through the branches of the trees in the magical gardens, and shines brightly off the imposing heights of the royal palace.

Cultivated over the last six months by its dedicated leaders, Wayfinder and Forcythia Wishbringer, Elf Clan has grown to over 280 members since the Herald last visited with them. The simplistic lifestyle and intricate culture of the elven community offers a welcome counterpoint to the club and Tringo way of life that is so prevalent in Second Life society. In order to ensure that their visitors fully experience the botanical marvels that they’ve cultivated, ElvenGlen is entirely a no-fly sim. The walking pace is an excellent way to experience the ambiance they’ve developed. In addition, to maintain the aesthetics of their world, modern looking weapons, gadgets, and vehicles are prohibited inside the sim.

When I first meet with Wayfinder and Forcythia, their striking regal presence makes an immediate impression. The primary architect of the major structures of ElvenGlen, Wayfinder is adorned in swirling green robes, holding a glittering staff that radiates with his power, and accompanied by his tiny dragon familiar. His tone as he speaks about the projects they are working on is one of fierce excitement, and from his speech I can feel the passion that goes into every aspect of the administration of Elf Clan. Forcythia is the water to Wayfinder’s fire, a smooth but steady talker, calling my attention to the flowers and trees she carefully cultivates in her private greenhouse. Together, they have an inexhaustible joy for all things natural and beautiful, which they bring to all aspects of the administration of their clan.

The first place we visit on my tour is the open commons area that serves as the telehub for arriving in ElvenGlen. Here sits the teleport directory that allows quick access to the most remote parts of the sim, as well as a variety of helpful information for those unfamiliar with the elves and their customs. The valley’s few shops line the green here, with a mixture of elven weapons, clothing, home furnishings, and souvenirs for visitors who want to remember their time here. No modern-looking items are allowed, and they don’t allow much space, as they don’t want the focus of their land to be shopping.

Also featured in the open area is the drumming circle, a white pavilion filled with a variety of percussion instruments. These were custom made for Elf Clan by Robbie Dingo, and with some scripting magic, all the drums play in a cohesive rhythm and can change patterns with a touch. The effect with several people playing is quite amazing. The drums all have short sound radii, so walking around the circle while several people play makes the sound change drastically, bringing certain rhythms to the front depending on where you stand. With just four of us playing, the music is infectious; I can imagine that a full drumming circle would be exponentially so.


The Elven Magical Gardens

We encounter the second major feature on our tour a bit further up the central green. The Elven Magical Gardens are an expansive network of raised beds connected by narrow wooden bridges. There are plenty of places to relax amongst the trees and flowers, and the flora is enhanced by a variety of sculptures, fountains, and other artistic works. It’s a serene place, at the very center of the sim both literally and metaphorically. As I walk through the gardens, I get a real sense of comfort and care from the surroundings. Despite my passion for concrete and steel, I can understand the calm and relief that those who care for this garden derive from it.

Continuing our tour, we reach the other side of the garden. I am shown the Orcish embassy, a squat building lampooning the rivalry between the orcs and the elves, and led past the pool where Forcythia’s pet whale, Prince, lives, endlessly leaping out of the water to the delight of onlookers. We wander through Forcythia’s greenhouse, which showcases her newest additions to the flora already present in the valley. Finally, we end up sitting at the fire ring, a circle of cushions around a fire pit in the goblet of a hill on the edge of the sim. Used for intimate gatherings and poetry readings from the notecard-dispensing poetry globes, the privacy of the hilltop gives the area a feeling of protection.

North of the fire circle, we stand at the edge of the hillside looking over a flat plain. A fantastic castle is seen off in the distance. I have come on a unique day, it seems, as the new sim of Elf Haven has just been placed adjacent to ElvenGlen. It isn’t open to the public yet, but the increased space and room for expansion has everyone in the clan excited. With as many members as they have now, there isn’t much room for personal space on the existing sim. They intend to move some of the existing builds to the new land, and a few projects that have been on the backburner because of space restrictions should come to fruition in the near future.

We continue onward, with a few quick stops to see other attractions, and finally wind up at the towering gates of the palace. The soaring heights of the towers reach up into the clouds; Wayfinder apparently did the major construction on the castle in only two days, in his own words, “taking a few years off his life.” Standing over 206 meters tall, the grand doors of the main room open into the throne room, a room with a floor area of over 4,096 square meters, and marked by the glass thrones flanking a giant purple dragon statue. There are several dozen seats arranged before the regal thrones. Apparently, they frequently have standing room only for their meetings. At Wayfinder’s invitation, I take a seat in the throne, and while I don’t feel comfortable, I can understand the allure.


ElvenGlen Castle's Observation Dome

Heading up to the second floor, home to the Elf Clan museum, we peruse the impressive collection of swords and other weapons made by players. They give me a glimpse at the forthcoming historical slide show, a collection of 160 photos detailing the growth of the clan. Then it’s off to the Grand Ballroom, where the more formal festive events are held. Our final destination in the castle is the Observation Dome, the massive translucent sphere adorning the apex of the towering castle. Far below, the rest of the sim looks like a tapestry pattern, layed out in separate panels of inter-connecting whorls. Small dots of people move through the whorls, and from this vantage point, I feel like Zeus or Odin, spying on the mortals below.

Our time running short, we get a quick tour of the games platform, home to the archery fields and the Battlemace arena, and then its time to say goodbye. Overall, ElvenGlen is a beautiful place, full of life and community. For those looking to add a little harmony to their Second Life, the solid, active, Elf Clan offers a base of supportive players who are all ready to look out for one another. I can see myself seeking refuge in the welcoming glades from time to time, and I am eager to see how they will utilize their brand new, wide-open sim.

This is the first in a planned series of travelogues about a few of the unique communities that thrive within Second Life. Herald reporter Seldon Metropolitan would be glad to hear from groups with a unique voice or vision. Feel free to contact him via IM in-world.

July 01, 2005

Cory Doctorow Comes to Town


"The things that really fascinate me revolve around issues of interest to nerds."

Cory Doctorow is a busy guy. Between co-editing the popular Weblog Boing Boing and working as the European Affairs Coordinator for the Electronic Frontier Foundation, he writes tech-savvy novels that capture the essence of what lies ahead for the wired population. His latest novel, Someone Comes to Town, Someone Leaves Town (downloadable for free at Cory's Craphound site), is a fantasy story whose protagonist, Alan, is the son of a mountain and a washing machine. Alan deals with his unique family dynamic while he works on a project to blanket Toronto in free Wi-Fi. Cory graciously agreed to talk to the Herald via phone from his home in London, so we sent reporter Seldon Metropolitan to quiz him on the sexual lives of geographic features and household appliances.

SM: You're coming to Second Life to talk about your new book. Both of your first two novels seemed to deal with more high-concept futuristic science fiction, and Someone Comes to Town seems more practical, at least from the tech perspective. Was there any particular reason for this?

CD: I don't think either of them were particularly about the future. I think that they were speculative. I think that the objective of science fiction isn't really to write about the future, at least not the way I write it. It's to write about the present, by holding up a kind of a distorted mirror to it. I still think I'm writing about the present in Someone Comes to Town. The things that really fascinate me revolve around issues of interest to nerds, I think. One of the issues of interest to nerds that I talk about a lot in Someone Comes to Town, is what it means to be an outsider, what it means to not have that intuitive grasp that everyone else has of how you should behave if you want to be normal.

SM: You did a book club meeting in Second Life before, for Down and Out in the Magic Kingdom. Do you notice any major difference between the crowds at, say one of your normal book signings, and the crowd at a more specialized event like this?

CD: Well, a lot of the book talks I give are to specialized communities; I've talked at the Bay Area Computer Human Interface SIG and that sort of thing. I already speak to pretty geeky audiences. I don't think that's the major difference. The real difference is obviously the communications medium. Most of the signings and things I do tend to start with a reading. It's not really practical to do a reading in game space.

SM: One topic I'd like to hear your thoughts on is the degree to which sexual expression fuels emerging technology. There seems to be this tendency to discount the people who use virtual worlds like Second Life to express themselves sexually as the edge of society, when it seems like a large portion of the economy and social situations are fueled by these endeavors.

CD:I met a guy at the Second Life cocktail party in San Francisco who apparently makes his living making in-game penises. That was pretty interesting; that was pretty surreal. The sexual economy is really interesting. I think that one of the things that makes it so interesting is that we don't know enough about it. There's a tendency to believe that the sexual economy is driven by a small number of very high-volume customers. That seems really odd to me. I guess the question is, has the ease and relative anonymity of purchasing sex goods increased the size of the market, or has it increased the voraciousness of the customers in the market? I think that most people are pretty clear that it has increased the size of the market.

For example, I don't think that women were major purchasers of sexual goods in the era of the dirty raincoat kind of movie theater. There's a healthy women-focused market out there now, that's targeted specifically to them. There's a sex shop around the corner from my flat here in London that men aren't allowed in unless they're accompanied by a woman. I take it that this is all indication of some kind of pent-up demand that wasn't getting filled in the market. I wonder to what extent, however, the sex industry is built around people who just spend a lot of money on sexual goods and to what extent its use is a lot of people spending a moderate amount of money, because there's clearly a lot of money there. It would basically mean that everyone's watching dirty movies, and no one's admitting it, if that were spread evenly. We have to consider the hypothesis that there's a kind of a power law curve here, where you have a small number of people who buy hundreds of pornographic movies, and then a long tail of people who occasionally sample them, or that everyone just lies about watching porn. I don't know what the answer is, but if it's the latter, then it’s pretty clear to me that it can't hold forever–people will just admit it eventually.

What has happened here in the UK is that the definition of porn has shifted and shifted again. You see a lot of magazines here that are really the equivalent of Sports Illustrated, except that they have frontal nudity in them. There's actually a daily newspaper here, called The Sport, that, when I was a kid in the 80s, you would have called porn, [but] you can buy it on the newsstand next to The Guardian and The Times. It's a tabloid, but still it's a pornographic newspaper. I think that part of what is happening is that the consumption of sexual goods is becoming a lot more normalized, but the limiting factor on that is whether this is something that everyone does and no one admits, or whether its something that a small band of hobbyists are willing to spend a lot of money on.


Cory waits for The Sport to hit Second Life

In Denmark and most of Scandinavia, they have completely legalized porn. There are no obscenity laws, its very fluid to get, you can show it on television and so on. If you're watching television in a hotel room, it reaches a certain hour and the TV just flips over from showing you sports and news to showing hardcore pornography. It's like watching late night TV in America and having it flip over to old movies. Its something that's cheap to produce, and serves an audience that are looking for wallpaper at one in the morning, and advertisers are will to advertise at a CPM rate that will make that profitable. And the Danes aren't particularly sex-crazed. There's probably less sex visible in Copenhagen than there is in Las Vegas.

Sex is such an odd topic; I really don't know what the answer is.

SM: One of the big topics in Someone Comes to Town, and peripherally in Eastern Standard Tribe, is the idea of applying the Napster model of trust and cooperation to something physical. Do you think that, with the current pessimistic state of things, it is realistic to expect that kind of free interaction?

CD:Well, it’s not a really hard-to-understand concept economically, that there are some things that are cheaper to give away than to charge money for. Wi-Fi is probably a good example of this. Really effectively locking bad guys out of your network is pretty hard. If you're even remotely technologically active, and the sort of person who is likely to need to add something new to your network every now and again, having a lot of counter-measures in place on your network to keep the public of it out makes it really hard to add your own devices. I just spent a little time debugging a wireless bridge for an X-Box, and having the wireless restrictions turned on made that a thousand times harder.

In contrast, most of us have a DSL account that is so close to free it makes no-nevermind, in cost per bit, usually there's no cap or if there is a cap it's so high that we don't run into it. Most of capacity sits idle, most of the time your access point sits there, not talking to anyone, not doing anything. It really raises the question, why pay the opportunity cost of locking down your wireless network when it doesn't actually cost you anything to let other people use it.

Karmically, there's an amazing advantage of opening up a network, in that if we do that enough there will be lots of other people opening up their networks, and the people who use Wi-Fi at home tend to be people who want to use Wi-Fi on the road. I can't count the times I've had my ass saved by being able to just open up my laptop and hop onto a network. It's like having a porch light. We don't begrudge people who steal our photons, standing in the area of our light reading directions to someone else's house. We don't get upset by this, because it doesn't cost us much. We could take counter-measures against others using our light, but for the most part we don't, and for pretty good reason.

SM: For most accepted things that's true, but there seems to be this trend with counter-intuitively locking out access to others, all in some attempt to preserve profit. You see it with net access in a lot of places and you also see it with digital media.

I believe a lot in making money. I'm not anti-capitalist. I mean, I'm an entrepreneur. I run a small business (boingboing.net) and, before that, I co-founded a software company that I sold. Just because I work for a non-profit, it doesn't mean I'm opposed to making money. I don't think it’s right, however, for people to say that they should earn a profit at the expense of competition.

Consider, for example, that Coca-Cola is able to charge an artificially high sum of money for Coke. They have some state-granted monopolies, they have monopolies over their trademarks and copyrights, and they have good marketing and branding. But mostly, they have physics on their side. Coke costs almost nothing to manufacture, and I speak from knowledge, I started a software company called OpenCola. One of our gimmicks was we made an open-source soft drink. Cola is just not that expensive to make. Even if you want to make it in your kitchen it's not that expensive, let alone in billions of gallons in giant factories.

The fact that cola is not expensive to make really allows Coca-Cola to do a lot of price discrimination, depending on where the cola is intended to be consumed. You might get a can of Coke for 12 cents in Brazil, and the same can is going to cost you $1.25, roughly 1,000 percent more, in New York. Now, why is it that Coke is able to charge 12 cents in Brazil and a 1.25 in New York? Well, it’s basically because physics intervenes on Coke's behalf, and it costs a lot more than $1.13 to ship a can of Coke from Brazil to New York.

Now imagine we invent dirigibles, balloons. They become a really cheap and effective way of transporting things and it crashes the cost of cargo shipping. That arbitrage opportunity that Coke has, that market failure that they're able to insert themselves in, would disappear. Entrepreneurs could lawfully acquire Coke in Brazil and import these goods into New York for pennies per can, instead of dollars per can. They could offer the same product for 13 cents or 15 cents a can.

Now, we can imagine that Coke wouldn't be very happy about this, but that's what the market is for. The market has evolved an answer to the failure that allowed Coke to arbitrage two different price points between two different regions. If Coke then went before the legislature, and said, “We demand the regulation or even elimination of the dirigible industry,” most of us would say, “Now, that's not fair. Your business model wasn't a God-given right; it was an accidental confluence between technology and physics. The historical moment where you could earn a living as an arbitrager of the differential price of sugar across two continents has come to an end.”

In the same way, the ability of the telegraph companies to arbitrage the scarcity of communication bandwidth came to an end when railroads and other alternative technologies came along and made it possible to ship information very quickly and very cheaply and broke their monopolies. The music industry and other industries have come along and they have business that is based on the technologies that enabled them. Well, those technologies have moved on, been improved on, and been displaced. If they don't like that, I can understand that they don't like having their old business models challenged and set aside, but that doesn't give them the right to demand that those new technologies disappear or come under their regulatory or permissive oversight.

SM: How much progress can we really expect, though, when the entertainment industry, and the recording industry in particular, has the money to influence the government in the way it has recently?

I don't think it's about how much money is involved. If you look at the tech sector, its orders of magnitude larger than the entertainment sector. Entertainment in America is about a $60 billion business, consumer electronics and IT are about a $600 billion business, and telecom, inter-networking and so on is a $6 trillion business. Intel is big enough that its gross revenue is larger than the gross revenue of all of the US studios and recording labels put together. So, it's not about money.

There's an understood phenomenon among economists regarding lobbying. Very competitive industries don't lobby, because they tend to be so competitive, that if you take time off from struggling against your competitors to send somebody to Washington to plead for some special privilege for your industry, you tend to get your lunch eaten by your competitors. Once your industry has grown old and stagnant, like the recording industry, you can come to a kind of gentlemanopolist's agreement regarding your lobbying efforts. You can all get together, form an industry association, go to the hill, and start asking for new laws, start asking for the consumer broadband digital television promotion act, the Hollings bill that would have made it illegal to build a computer unless you got permission from the entertainment companies. That's the kind of thing you get when your industry is stagnant; it's what you do instead of competing—you lobby.

Another part of it is that the tech industry has had its lobbying muscles stunted because of its military history. The military don't really have to lobby, they just appropriate budgets, and the budgets themselves are often secret and not very accountable. If your industry was partially funded through the military, as semiconductors and software were for decades, there's not really any kind of evolutionary pressure to develop systems within companies and industries that make them effective lobbyists. That's been a major factor in why the entertainment companies have made so many advances. I think the real thing to take notice of here is not that they have won a couple court battles here and there, or that they get a bill introduced on the floor occasionally, it's how much entrepreneurial activity is aimed at frustrating their will, how many different devices, how many different networks services there are that undermine the monopolies of the entertainment industry, and how many different players there are working on that. Even some of the DRM technology, which I loathe, can be seen as an effort to break their monopoly and put someone else in charge.

Microsoft is so anxious to ship DRM, and it’s not because they believe it will work, because they understand that it won’t. And I don't think it's because they have a great, burning need to help the entertainment industry, because I don't think that the entertainment industry is their largest market segment. I think what Microsoft hopes, is that if all the studios start to package their media in Microsoft's proprietary format, then Microsoft will effectively become the studio, and they will become suppliers of entertainment content of which Microsoft becomes the publisher.

I don't think the cartel is winning, but I think the cartel is losing in a way that is committing a slow spectacular suicide. The cartel is totally clueless of the collateral damage they cause the general public. The fact that most university campuses now wiretap their networks to find and stop what appears to be copyright infringement–I mean, imagine if during the Communist witch hunts of the fifties, that Senator McCarthy had insisted that every university should wiretap all of its phone networks and read all of its mail to stop Communist activity. It’s pretty unlikely that we would have sat still for it.

The record industry has won a victory over free speech and free expression that one of our most odious historic bullies was unable to come near. It's really quite an accomplishment. I think that that's the thing to worry about. It's not really that they're going to shut down P2P. I wrote an editorial for Popular Science yesterday where I mention that there are university students who write P2P applications in 11 lines of perl. The idea that they’ll shut down P2P is pretty unlikely. What they'll do is undermine competition in the marketplace, and they'll undermine speech, and they'll undermine free expression and privacy, which they've done.

SM: One final question. Despite all the karmic good it will bring, the decision to release your new book under a Creative Commons license that will actually allow people in developing nations to profit from it seems almost ridiculous in today’s age. What prompted this decision?

Well, it seemed like the right thing to do. I'm doing all this work for Electronic Freedom Foundation on developing nations, and on copyright trademark and patents at the World Intellectual Property Organization, and pushing the development agenda at WIPO, [in] an effort to make WIPO live up to its promise. WIPO is the UN agency that sets the treaties for copyrights, patents, and trademarks. They used to just be a trade body, an industrial consortium, and they were admitted into the UN on the grounds that they would make humanitarian copyright, trademark and patent treaties, and they have yet to do anything humanitarian. So we're trying to hold them to their promise. I'm involved with this development agenda at WIPO, and looking at it and saying, “How is it that we can turn copyrights, trademarks and patents into an engine for development?” And I thought, “Well, I'm a copyright holder, and there's a good reason to do this. There are good economic reasons to let people in developing nations play with my stuff.”

There's a lot of long-term potential in the developing nations for future markets for my goods. I can lay the ground there. There were a lot of science fiction writers who were widely pirated throughout Eastern Europe that are now seeing some royalties. Now, they are developing a publishing industry there. There were a lot of Philip K. Dick editions being produced in the former Soviet states. It just seemed like a good idea all around, like good karma and good business sense. It's rare that you get an opportunity to do the right thing and to do the good economic thing, and so it seemed natural when that fell into my lap.

Cory Doctorow’s new book, Someone Comes to Town, Someone Leaves Town, is available now from Tor Books. Cory will be holding a discussion about his book in Second Life on July 24.

May 30, 2005

Interview with the Anthropologist


Tom Bukowski (no relation to Charles)

We know they are here. Philosophers, journalists, sociologists, anthropologists, proctologists… And worse! But what are they up to as they skulk around the grid? In this interview our intrepid reporter Montserrat Snakeankle talks to Tom Bukowski, who by day is an anthropologist at UC Irvine and an avid shopper at Fashion Island (ok, I made that last part up) and some of the rest of the time a resident of SL. Tom talks about research methods (both on and offline), and his new book on gay subcultures in Indonesia, and other things too!

montserrat Snakeankle: ok let's start this way: what would you like 2nd life readers to know about you?

Tom Bukowski: oh gosh - I'm a Taurus?

montserrat Snakeankle: for example: some researchers here say that their projects are shall we say, influenced or to some extent approved or disapproved by linden labs. what's been your experience with LL

Tom Bukowski: Personally I've had no problem with LL. I went through the regular human subjects review at my university, which is all they ask. And anyway as far as I'm concerned my greatest ethical obligation is to my friends and acquaintances here

montserrat Snakeankle: so you have not had the experience of LL saying that they want oversight of your project, you have not been censored or had any discussion of that sort with them?

Tom Bukowski: Nope - nothing like that at all. That might be because my research project is so open-ended, or because I'm a more experienced researcher, I don't know. but as I understand it (and my knowledge is limited)...most of the problems that have happened with researchers have involved undergraduates who weren't properly trained or supervised

montserrat Snakeankle: have you discussed your projects on the SL forums? because at least in one case, a researcher got noticed by LL that way.

Tom Bukowski: Not yet, because I still don't have much to say. That will happen. I'm just about to celebrate my first SL birthday but I haven't really got going with my research yet. If you notice the book "The Gay Archipelago" behind you...

montserrat Snakeankle: yes

Tom Bukowski: you'll see that it's coming out in November...

montserrat Snakeankle: congratulations 8-)

Tom Bukowski: ty … Finishing that book and my teaching load at Irvine has been taking up all my time. But I'm really excited about having more time in sl

montserrat Snakeankle: yes it seems like it would! what kind of research to you plan here?

Tom Bukowski: Good question! My idea is that I want to approach sl just like I approach Indonesia, with the same methods and same respect towards my fellow travelers and study the cultures of sl

montserrat Snakeankle: do you expect to have resistance from residents? You know the old "we are not lab rats" thing

Tom Bukowski: so far I have not had one problem

montserrat Snakeankle: what were those approaches, in Indonesia, i mean

Tom Bukowski: lol Okay now there are like 3 questions lemme see -- With my Indonesia research, there are important ethical issues -- I am studying gay men and lesbian women there, in a predominantly Muslim country. I must be very careful to protect their confidentiality. It could have serious real world repercussions. So I am very, very careful about that. The people I work with there respect me. Not once in 13 years have I had someone say "I don't want to be your lab rat" etc.. But I spent a long time there before starting research. getting to know people -- that is very important. Now on to sl.

There may well be people who won't want me to interview them or talk about them in my research, which is fine. Because as an anthropologist I'm trying to study the culture, not the individuals per se. And even the people I do interview or talk to, I will never use their real names or their real screen names, or even identifying info like "runs a great club in the Clunn sim" or whatever. Most of the problems that arise with research happen when people don't protect confidentiality. If you respect people, I find that most of the time they want to be interviewed, they want to share their stories. So my experience is that 99% of what's needed is just common sense and respect. That goes a long way

montserrat Snakeankle: i see. what about the problem of self-selection - for example at your meeting the other day, it seemed to me that people there were kind of stuck in a rut, asking questions that seemed very dated, kind of circular. how will you make your investigations relevant to present day thinking about tech?

Tom Bukowski: Ah, another good question!

montserrat Snakeankle: you flatter me, dr.

Tom Bukowski: For anthropologists doing ethnographic research, self-selection isn't the problem, it's part of the method

montserrat Snakeankle: how so?

Tom Bukowski: Our view is that while random sampling can do useful things, it has important limitations. every method has limitations.

montserrat Snakeankle: what limitations does your field enjoy?

Tom Bukowski: In the case of random sampling, the problem is that the statistical aggregate is taken to stand in for the society or culture -- wait a sec -- let me give you an example: let's say I go to Japan and I want to study Japanese. I do a random survey of 10,000 or 100,000 people. from that data set I could learn a lot about the Japanese language, but I could never learn to speak Japanese. Now, I could also go to Japan and spend an intensive amount of time with 10 or even 5 people, live with them for a year -- and from that data set of just 10 or 5 I could learn Japanese, and with that speak to millions of Japanese speakers. I would not learn every dialect, or every vocabulary item. so there are limitations but i would learn something broadly shared. so that's how anthropologists study things. It's always known to be a limited knowledge. but still useful and can say things that you can't get from surveys. So I don't expect that I will discover the "truth" of sl. But I can learn some of the broad patterns that are emerging. So you don't want to talk only to the same circle of people of course -- but "snowball sampling" is actually good because you want to learn how people interact with each other -- and with surveys you atomize people and their responses. (That Japan language example is in my Gay Archipelago book by the way lol)

montserrat Snakeankle: it sounds like a very interesting book!

Tom Bukowski: lol ty let's hope it sells more than 10 copies lol

montserrat Snakeankle: in a society as diverse as SL, how will you find the "motive" force, if any.

Tom Bukowski: I won't in that sense, just like in my Indonesia research. Anthropologists are always finding what Donna Haraway calls "situated knowledge’s"

montserrat Snakeankle: but it seems like there might be fewer cultural patterns in Indonesia than in SL

Tom Bukowski: Indonesia is the fourth largest country in the world! It's big, so it's not that I think, lol. What I mean is in Indonesia for instance, I claim to have found a widespread set of cultural beliefs and practices that gay men and lesbians engage in... but I'm not claiming all Indonesians or even all gay men and lesbians in Indonesia think that way and in the same way...there can be interesting and widespread cultural things going on in sl worth discussing...but it's not necessary to claim that everyone shares them or that they are motivating forces. All cultures involve debate and they are almost never homogenous, which is fine and interesting!

montserrat Snakeankle: let's talk about haraway for a minute -- if you don't mind, because i think some of her ideas are relevant to my question

Tom Bukowski: Sure - Haraway isn't an anthropologist but she is very influential in anthropology. I know her and she's been at Irvine recently

montserrat Snakeankle: in haraway's book "simians, cyborgs, and women" she talks about salvation history and the garden -- yeah she used to be at ucsc, my native land

Tom Bukowski: I remember that, faintly (been a while since I read the book lol)

montserrat Snakeankle: now haraway suggests that mainstream meatbody culture for the most part clings to the idea of the garden and a culture like 2nd life, which a cyborg culture (although it builds gardens) on some level does not share those origin stories. what do you think about that relative to anthro research here

Tom Bukowski: hmm I’ll have to think about that! ... not only the garden question, but is sl a cyborg culture - because I think cyborg culture and virtual culture might be different things, but then again might not. That’s a very interesting question. that's sorta the kind of question I'm interested in more generally, very basic questions...like what does identity mean in sl when people can have alts or more than one person can control an avie? Or what does embodiment mean here in sl? That's a great question I've been thinking about and I should re-read Haraway to help me think about it

montserrat Snakeankle: the thing here is that identity construction is easy. there's no defined center

Tom Bukowski: I'm interested in a lot of those kind of big questions - language, for instance, is another one -- yes it's definitely different here...trying to figure out what exactly differs here from rl, and what does not, is a really interest gin question to me too. In my gay archipelago book...I actually talk about how I don't use the term "Identity" anywhere in the book, really, what I walk about are subjectivities and subject positions, because in the West the language of identity is really tied up with notions of agency and choice

montserrat Snakeankle: i think that's an interesting position. why did you choose it?

Tom Bukowski: so I think about the ways people can occupy subject positions in different ways the analogy I use is that we have a biological capacity to speak language...but no one speaks "language," we speak English or Chinese or whatever... and there will never be a gene found for those...and in the same way, our subjectivities don't just exist out of thin air...we occupy subject positions that form in culture and history... but how does that work differently here in sl? I don't know yet . that is a very interesting question because there is great flexibility here great choice, but still within horizons of intelligibility so to speak

montserrat Snakeankle: don't you think also that identity construction is involved with whatever fetish objects a community decides is important to it?

Tom Bukowski: Oh yes, definitely, and you really see that with the consumerism in sl, probably (still thinking about that)...but community is another big question....that's actually a very complex term that isn't found in many languages, Indonesian for instance...it tends to presuppose physical proximity, shared institutions, a lot of stuff. so here how do communities work? there are groups neighbors in a sim. all kinds of social groupings. that's another interesting question I plan on learning more about.

montserrat Snakeankle: i wonder how you define community in a world where one person can belong to 12 groups, say. do you define it by nodes around the prson?

Tom Bukowski: yes, that's a great question, and I really don't know yet!

montserrat Snakeankle: patterns of belonging?

Tom Bukowski: Something like that perhaps. I'm at this stage of my life...where I’ve just finished that gay archipelago book (and I have a contract for a second book on gay Indonesians that will be finished in a couple months)...and now I'm starting this new research project...and it's really fun to be in this place of having lots of questions but few answers...and what I find is that most people in sl are also asking lots of questions, and like the chance to talk about those questions

montserrat Snakeankle: well. is there anything else you'd like to tell the 2nd life community?

Tom Bukowski: Uhh...How about this... I'm typing off the top of my head here so hope this sounds good...

montserrat Snakeankle: it sounds great 8-)

Tom Bukowski: Because anthropologists do "participant observation" - that is, participating in the cultures they are researching...

montserrat Snakeankle: i really want to tell you how much i appreciate your time and good humor with this interview

Tom Bukowski: I think that good ethnographic research requires empathy, caring for the worlds you are studying. and I just thing sl is fantastic, and amazing new world my "research" doesn't require a build a house like this lol obviously, I love sl personally as well as intellectually...and I'm just really honored and happy to be part of this new experiment in human sociality I can't wait to see where we go! And I want to say that while there are controversies and grievers and all that...and you can learn about that easily on the forums lol my experience thus far is that...most people here are incredibly generous and patient...in fact, that's one thing I want to research, people who don't know anything about each other in rl share so much and there's so much trust and I find that inspiring in this day and age that people from across the world come together here and what you find, overwhelmingly, is trust and respect. let people know they can come here anytime just to hang to or learn more about me

montserrat Snakeankle: thanks, i will do that...

Tom Bukowski: kewl

April 30, 2005

The W-Hat Birthday: Cake, Ice Cream and Murdered-Hooker Bloodbath (2/2)

By Neal Stewart

It's the quick and the dead in Second Life. The murdered hooker I found at Baku today is not the murdered hooker she was yesterday. Yesterday's corpse had character. A furry, she lay there with eyes closed and brows wrenched, as though her eternal sleep was wrought by nightmares. And who could blame her? But in today's new face there is nobody home. The eyes stare wide open with the good-natured 2-dimensional expression of a vacant, non-furry, latex sex-doll.

I guess that's celebrity make-overs for you.

In a crowded room, the situation was a bit different 48 hours ago...

Continued from Part 1.

*****

"Oh yeah, take it, take it hard" yells Loksr Mysterio, a W-Hat, pumping away at the bloody, avatar-less, furry hermaphrodite corpse. "Unf unf unf."

"The hand twitches!!!", one observer comments. Then, remembering it's a furry, "Paw?". "I KNEW I saw the foot move" says W-Hat Operating Thetan. Dave Eisenberg explains, "Yeah I made her twitch."

"THERE IT GOES AGAIN"

"I saw the eyes open and close once..." another W-Hat says, "Never saw it again."

"Wait, if her eyes are closed how can I stick my penis in them?" Operating asks.

"Stick it in da mouth," suggests Eisenberg.

Some of the other W-Hats have a go at the corpse. Several at once.

"They kinda look like a rowing team" one onlooker declares.

She's right. They do.

The Australian journalist Hugh Lunn says that one of the hallmarks of bad writers is that they start an article by just asking lots of questions in a row.

Because generally it ensures that they're not actually going to provide any answers.

So here goes:

- Should artists have the right to decide what context their work is used in, once it's been sold? In this case, does a builder have a leg to stand on if their avatar-creation is begenitalled, disembowled and covered in blood?

- To what extent can a group be blamed or held responsible for the conduct of it's members? And under what circumstances?

- Do these pants make me look fat?

- At what point does a private build become public? How many walls must surround it and how thick must they be? If it has windows, what is an appropriate gap to have between blinds?

- Is it valid to be offended by an artwork if the artist claims that it was not their intention? To what extent does an unidentifiable red liquid become real blood, red paint, or Hollywood blood, when the artist designates it as such?

One W-Hat criticized the blood splatter in Dave Eisenberg's murder-scene and characterized it as unrealistic-looking.

Another W-Hat asks, "How the hell is a dead furry transvestite hooker with two dicks unrealistic?"

This is the edited transcript. The unrealism has been preserved but some bits are removed for brev. There were also some parts where I explete and say out loud how much I like the build. These have been removed to make me look less like an embedded U.S. war-correspondent who garrottes one of Saddam's Republican Guards with his camera-strap and then storms the palace.

*****

Dave Eisenberg: Just to clear things up - It's not anti-furry [the murder-scene]. It's the only all-prim av [avatar] that I could find. The only all-prims avs are furries.
Neal Stewart: I've seen human ones before. Starax does some I think. And Stormy Roentgen.

Neal Stewart: How long did it take to make, Dave?
Dave Eisenberg: Couple of days.

Neal Stewart: Why did you make it?
Dave Eisenberg: It was a simple idea. We created an e-Detective agency next door and figured it would be funny to create a crime scene right next door and a dead hooker in bed is the classic crime scene and then we just kept on adding to it.
The whole point is to be morbid and ridiculous at the same time.

Neal Stewart: Who made the original furry?
Dave Eisenberg: She wasn't too happy about it. Lucah. That's why we're going to replace the hooker with someone else.

Neal Stewart: What are you going to replace it with?
Dave Eisenberg: Another hooker. Probably furry too. Someone else is actually going to make me one specifically for this scene.

Neal Stewart: How will it be different?
Dave Eisenberg: It'll have all the blood textures on it already. And it'll actually look like an over-exaggerated hooker with bright red lipstick and lots of make up.

Neal Stewart: Where'd you get the animations?
Dave Eisenberg: Made them myself.
There's also 2 jerk off balls. For more people.

Neal Stewart: Do you think Furrys will be annoyed or upset by this?
Dave Eisenberg: Some probably. But it's not anti-furry so they shouldn't be. A lot of people in W-Hat are furries and they like it.

Neal Stewart: Do you see how it can appear anti-furry?
Dave Eisenberg: The fact that I've used a furry av, yeah.

Neal Stewart: Why use a furry av and not a human one?
Dave Eisenberg: Because I can't find any all prim human avatars and I suck at making my own.

Neal Stewart: Would you use an all prim human avatar if you could find one?
Dave Eisenberg: Definitely, then people wouldn't mistake that it's a dead hooker.

Neal Stewart: Is this the avatar you always wear?
Dave Eisenberg: No, I just got it recently. I modified it, and like how it looks like.

Neal Stewart: What av did you have before?
Dave Eisenberg: Uh, lets see...
9 year old kid

Neal Stewart: :) Why 9?
Dave Eisenberg: Because it's funny.

Neal Stewart: Are you going to keep your new avatar from now on?
Dave Eisenberg: For now yeah. I like it. I change them when I get bored of them or find something new.

Neal Stewart: So you're basically a furry yourself at the moment? :)
Dave Eisenberg: I guess.

Neal Stewart: What do you think about Furries?
Dave Eisenberg: They're furries. I don't know am I supposed to think something about them?

Neal Stewart: Do you dislike them, like them, indifferent, what?
Dave Eisenberg: As indifferent as I would be to anyone else. It depends on the personality.

Neal Stewart: Who else helped you with this build?
Dave Eisenberg: A couple of people from W-Hat and another furry from the forest.

Neal Stewart: Are they a W-hat [the furry]?
Dave Eisenberg: Yeah.

Neal Stewart: Is all the red stuff paint?
Dave Eisenberg: I put the bucket of paint as an inside joke because Feem didn't like how unrealistic this scene looks with blood splatter and wouldn't shut up about it, so I just put a bucket of paint here and told him that it's all paint.

Neal Stewart: I see. So it is all meant to be blood on the walls etc?
Dave Eisenberg: Yeah.

Neal Stewart: There's some conflict between you and some of the other W-hats because of this is there?
Dave Eisenberg: Not really. They all like it.

Neal Stewart: All of them?
Dave Eisenberg: Some are indifferent. Some are worried that it'll get me in trouble with the TOS.
But considering how much stuff I see around SL...
The fact that it's in a mature sim and covered, I don't think there should be any problems. After all, it's just art.

Neal Stewart: What have you seen worse than this?
Dave Eisenberg: Disgusting porn. All of these depraved sexballs, this scene is an over-exaggerated parody of it all.

Neal Stewart: Do you think that porn is worse than gore?
Dave Eisenberg: Not really.
I'm pushing some buttons here.
However this is entirely fake

Neal Stewart: How do you mean it's fake?
Dave Eisenberg: Well like gore you see in movies. Gore in movies is more acceptable than porn.

Neal Stewart: So this blood on the walls is not real furry blood, it's fake - movie blood?
Dave Eisenberg: Well obviously.

Neal Stewart: So, what is the point of the build? To stir up some controversy?
Dave Eisenberg: It wasn't intended like that. And so far there isn't much havok going on. It started as a crime scene next door to an e-Detective agency, as a joke and ended up as this.

Neal Stewart: You mentioned before about 'pushing buttons'. Whose buttons is it intended to push?
Dave Eisenberg: This build is generally pushing the concept of what's allowed and isn't in this game.

Neal Stewart: I see, so it's a joke that evolved into a statement about art and censorship in SL?
Dave Eisenberg: No, it's still pretty much a joke. Some might take it offending, and that's fine but if it's covered, not many people will be seeking this stuff out.

Neal Stewart: Are you confident you won't be banned? Because of this build?
Dave Eisenberg: I probably will, but if Lindens give me a reason on how it breaks the TOS I'll tone it down, or take it off.

Neal Stewart: So how long has it been here for?
Dave Eisenberg: I think a week so far.

Neal Stewart: How is the detective agency going?
Dave Eisenberg: Well, we're still hard at work trying to figure out who did this!
Other than that the e-Detective agency is a joke just as well.

Neal Stewart: Heh heh. So, you don't have clients or anything?
Dave Eisenberg: Nope. It started when someone showed up claiming to be a Detective researching W-Hat. So we decided to make our own e-Detective agency.

*****

I stand there in the W-Hat Super Happy Fun Time Land and look towards the detective agency and crime-scene apartments. I try to see the blood through the blinds in the distance. Next to me, hovering in mid-air without reason or context is a photo of Al from Home Improvement. In a building nearby is a picture of Adebisi the rapist in Oz, the television show about a maximum security prison facility. There's a DragonballZ-style picture of Colonel Sanders and Ronald McDonald, who are about to do battle. There's a beautifully-drawn picture of a female Furry with huge breasts and a solemn expression, saluting with one hand and holding the American flag in the other. The cartoon is superimposed over a photo of the two-towers New York city skyline.

The audio-stream for the land is playing a song that talks about children watching inhumanity, bloodshed and violence on television.

"T.V. is not reality", the song says.

"Neal, for what it's worth," Feem Lomax told me at the party, "We spend an awful lot of time making fun of how people view us as terrorists/griefers".

He then paused to sing the chorus to the Facts of Life theme song. To win L$500.

You take the good, you take the bad,
you take them both and there you have
The Facts of Life, the Facts of Life.

"In Star Wars Galaxies, the Goon Squad used to run around making people sing the Charles in Charge theme when they wanted to join."

"Please step away from the vehicle" says the red and yellow W-Hat TERROR Truck parked near-by.

"Neal: We make fun of people who think we're griefers and terrorists. That's what all the 'cyber-terrorists' propaganda is about."

One W-Hat shouts over the din at the party, "Oh shit who is this 'Neal' fellow? I heard he likes boys confirm/deny?"

"In fact, we make fun of just about everyone," Feem continues.

"Do you make fun of W-Hat though?" I ask.

"Actually yeah, we do."

There's more W-Hat banter. One of them shouts, "FEEM LOVES BUTTSEX. HE TOLD ME TO KEEP IT A SECRET".

April 29, 2005

The W-Hat Birthday: Cake, Ice Cream and Murdered-Hooker Bloodbath (1/2)

By Neal Stewart

24 hours ago, the W-Hats celebrated their 1-Year Birthday in Second Life at their "W-Hat Super Happy Fun Time Land". "Cake and ice cream for every girl and boy!", read the event listing. In classic W-Hat fashion, a host of neon pigs, robots, smoking chimpanzees and wheelchair-bound Mad-Hatters laughed and danced away to Super Nintendo tracks and hilarious Japanese Pop songs ("shitsukoku matte masu... anata to nara Happiness"). 100 metres from the party is a recent build by one of the W-Hat members. It is a small room with vast quantities of blood splattered across the ceiling, wooden floor-boards and brick-walls. At the centre of the gore is a wooden 4 poster bed containing bloodied sheets and the disembowled corpse of a furry, post-coital, hermaphrodite hooker. The bed has 5 animation-balls; One where you strangle the dead hooker, two where you have sex with it and another two where you sit in the corners of the mattress and masturbate.

"It's my birthday and I'll cry if I want, cry if I want to..."

Call me an asshat but I have a soft-spot for the W-Hats. As their website describes them, "W-Hat is the non-griefing Something Awful goon group on Second Life." I've been a sporadic SomethingAwful reader for several years but not a forum goon. Believe it or not, the forum goons number in at 57,000 members - more than twice the number of Second Life residents. There is a lot at SA that I don't like or doesn't interest me. One story in particular that I recall is too messed-up to even link to. It would make angels vomit and then weep in their vomit. Having said that, I'm a big fan of Photoshop Phriday, JeffK, and feature articles like 'An Introduction to Moféism', 'Breakup With Girlfriend' and 'Getting Awesome With My Dad'.

So, I attended the W-Hat birthday party as myself - a normal but dangerously sexy SL resident. Admittedly however a small part of me wondered if Neal Stewart the Herald writer would also chance upon the next controversy to follow the furry-mimes, the WTC-build and the recent Pope build.

And he did... uh I did.

We did.

For the party, W-Hat member Feem Lomax built a special replica of the original W-Hat building: 3 tiled floors, green, red and blue, linked by elevator shafts. "For a group that is rumored on the forums to get banned a lot, there sure are a lot of folks here =)", Wintermute Mechanique commented. There's smoke and chaos, floating eyeballs, fart-noises, people doing hand-stand dances in a Satanic pentagram with a wooden toilet in the centre.

"I tekki wiki'd your Mom last night", one reveller insists. "She told me it was a tiny tekki wikki though", the other replies. Hovering over the dance-floor is a giant pink birthday cake with a single candle. Beneath this is an 'IRC link' object coded by the 'W-Hat Mother', Masakuzu Kojima. It's impressive. People outside of SL can enter a special IRC chatroom and the object will publicly relay messages back and forth to Second Life. This creates a delightful kind of anarchic tear in the SL 'Matrix' - almost a key-hole sized TAZ. As the party-goers dance, they're chatting with IRC goons like Taliban Bijoux. Taliban is currently banned from SL for a TOS violation ('intolerance') but 'Talibanta's' avatar-less IRC presence is here in SL. So she's here but she's not. Her messages scroll down the screen in green text: "I heard taliban bijoux is the only awesome member they had [the W-Hats] and she should be an officer or something I heard".

The atmosphere at the party is something awful. While the land-stream plays hilarious, syrupy, manic-cutesy teenage-girl Japanese pop songs, the party-goers joke and bait each other. A female dancer is naked except for a toilet plunger on each breast and a third sticking out her butt. The guests talk about a banned W-Hat, 'Jew Filth', whose avatars - including 'Jewish Filth' and 'Negro Filth' - apparently led to Linden Labs dropping the 'Filth' surname altogether [Note: This avatar was pre-W-Hat]. Apparently another player named 'Bukkake' had his name forcibly changed to 'Butterfly'.

"They may take our names, but they'll never take our freeeedom" one of the guests yells.

Despite the TOS-violation tomfoolery there's also some genuine sense of community at the party. Welcomes and friendships. Some of the party-goers have had a falling out and a few of the others are trying to calm them down. Or maybe they're just trying to avoid the potential drahma. About half-way through the party, Feem Lomax delivers an impromptu speech on the subject of W-Hat history:

"In the year 2004, W-Hat grew upon the face of Second Life like a musical chair festering on the side of a republican calendar girl. Immediately after the spaceship landed, THIS VERY HQ was created! It went through several incarnations! What you see here is a conflagration of some of the most important! Anyway so back then there was a lot of cool stuff happening and SL was kind of cool and we liked it! So we stayed here, and decided to make the place a lot more colorful! This sim didn't exist then! We lived somewhere else."

As the speech proceeds, Talibanta is second-guessing Feem via the IRC link, "Feem you're not telling it right". They conduct an amusing "STFU YOU WEREN'T EVEN HERE OMG LIES" debate. Feem continues, "Most people hate us. We can't really do anything about that. I mean, it's true. Half of us are complete assholes who offer nothing to the community. So anyway."

At this point Feem is apparently distracted by the land audiostream (an mp3 of someone screaming a famous anti-SA rant) and fails to finish his speech.

But I like to think that what he was going to say was, "And as for the other half - well, they're complete assholes too".

As the party winds down, I hear snippets about an alleged 'dead hooker crime scene' that has been built in the past few days. "It's gross", Mother Masakuzu tells me.

The official W-Hat position on the build is that the W-Hats do not have official positions.

The build's creator, Dave Eisenberg, is currently a red and black furry - apparently a modified version of the all-prim avatar that the corpse is based on. He leads me to the crime-scene in a huge brick apartment. The murder is next door to a mock W-Hat detective agency that has a Scooby Doo poster on its wall. The first thing you see is the yellow, plastic barrier tape, "POLICE LINE DO NOT CROSS" strun