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Contact the Herald

Urizenus Sklar
Founder and Contributing Editor
urizenussklar[at]gmail.com

Walker Spaight
Editorial Director
walkering[at]gmail.com

Pixeleen Mistral
Managing Editrix
pixeleen.mistral[at]gmail.com

Disclaimers

Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc. No infringement is intended.

The Second Life Herald is not affilliated with the Electronic Arts Corporation in any way, shape or form. The original name of the blog -- The Alphaville Herald -- was in deference to the Goddard movie about a dystopian city of the future, not the cheesy 80s New Wave band.

April 25, 2008

GameCyte's Journalism Lesson

GameCyte's Sean Hollister invited to join Prokofy Neva as a Jr. Author at Second Life Herald

To: Sean Hollister - Assistant Editor, GameCyst.com
From: Pixeleen Mistral, managing editor- Second Life Herald
re: Re: Re: News tip: The TRUE story of NASA's MMO Funding

Sean,

Apology accepted - assuming you add the link to the Second Life Herald story. I totally understand your concern about about the Nigerian scam spam, but my suggestion is you read each of those e-mails carefully - there may be a hot tip mixed in there somewhere.

If you ever find yourself short on Linden Lab L$ spacebux you might want to consider submitting a piece for publication in the Herald - you could then join luminaries such as Prokofy Neva - an occasional writer who is known as a real stickler for primary sources and fact checking.

Now that the Second Life game gods have updated their TOS to set the stage for banning long time in-world journalists and media outlets that displease Linden Lab, writing for the Herald could provide a certain frisson only available when living in a police state - something I don't think GameCyte will ever manage. If you decide to take the plunge, let me know.

-pixeleen

---

Pixeleen Mistral
Managing Editor, Second Life Herald


Continue reading "GameCyte's Journalism Lesson" »

April 23, 2008

GameCyte Needs A Clue

the Second Life Herald offers a PROTIP

To: Sean Hollister - Assistant Editor, GameCyst.com
From: Pixeleen Mistral, managing editor- Second Life Herald
re: News tip: The TRUE story of NASA's MMO Funding

Sean,

Thank you so much for your e-mail. I did check out the story on your blog, and well, you can color me like just totally super impressed. I mean its like sooooo awesome how you cite the gamasutra.com, slashdot.org, and wired.com guys that ran re-writes of our NASA Wants an MMO - for Free! story on monday afternoon after the Second Life Herald broke the story on Sunday morning. I’m especially impressed that you managed to do this without mentioning the Herald.

protip: cite primary sources and you might make managing editor someday.

signed,

your like absolutely total fangirl who is breathless with excitement that
you want us to reference your weak followup story but didn't bother to
mention the people who broke the story in the first place

-pixeleen mistral


Continue reading "GameCyte Needs A Clue" »

February 18, 2008

Why Griefing = Drama: Broken Immersion

A virtual “world” creates an environment where griefers can do the most damage

by Mudkips Acronym

[I recently invited the founder and retired leader of the notorious PN invasion/griefing group to write an expanded version of his recent thesis on the serious business of griefing. Here is his response - the Editrix]


Poolsclosed“Griefing” takes many forms in Second Life, but the results are the same. There are dozens if not hundreds of “anti-griefing” groups, all devoted to filing abuse reports, I guess. Why does griefing and trolling ignite so much drama and controversy in online communities? And why do griefing actions get an amused or positive response from people not in those communites? The answer is simple: griefing exacts the toll that it does on Second Life for example, because it breaks the immersive experience users have - or attempt to have - in “virtual worlds”.

There are a few different types of immersion we should differentiate before proceeding. First off, a movie, game, or other “alternate-reality” has a set maximum immersion. For example, an action movie starring Arnold Schwarzenegger may be expected to have less immersion than a drama or romance film. We expect Arnold to be able to fly over tractor-trailers on a motorcycle, and we do not question this when it happens, even though the scene violates all we know about physics - and common sense! We can't get too caught up in this concept: of course, we can be “immersed” in this movie while still maintaining a suspension of disbelief. However, it takes much more work to immerse yourself in a medium where often events are surreal: I call this phenomenon absurdity. A film that is in a normally “serious” genre often has high maximum immersion, so if it does not deliver on its implicit claims to reject absurdity, the viewer will find the film laughably horrible. This is one of the reasons parody series, like Austin Powers and Scary Movie, tend to do well in theaters alongside the very movies they mock.


Second Life has unwittingly set itself up for disruption

How does this relate to Second Life? As a self-proclaimed and marketed “metaverse”, Second Life raises the bar on its claim to immersion. Expectations are high of an experience that parallels real life. With banks, land ownership, and many other institutions that exist in “meatspace”, Second Life succeeds in delivering on many of its goals. However, by attempting to parallel real-life and create a immersive experience, Second Life has unwittingly set itself up for disruption. As immersion increases, toleration of absurdity or surrealism proportionally decreases. Even more damning is that in games, users are much more disillusioned when confronted with the absurd, because they have put their own time and energy into constructing the medium. In movies, one is not an active participant, and therefore has much less to lose from the surreal.

Continue reading "Why Griefing = Drama: Broken Immersion" »

February 16, 2008

History of Second Life Herald Wins Prestigious Award, Bitches

AAP awards Best in Media and Cultural Studies - WTF?

BookcoverYes, the infamous Doomsday book (The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse) penned by literary lions Ludlow and Wallace has shocked and awed friend and foe alike for months now, and the reviews have gushed over its Mark Leyneresque prose and its Quentin Tarantino plot stylings, but now even the academic publishers and their fellow travelers have weighed in with a simple message: this is one of the greatest works of something or other in weeks! really - at least two or three weeks!!!

In a press release dated Feb. 7, the Association of American Publishers (APA) announced that their Professional and Scholarly Publishing Division were giving a 2007 Award for Excellence to the Ludlow/Wallace masterpiece in the category of Media and Cultural Studies. And who can really blame them? To this end they join a chorus of fanbois, fangrrrls, and assorted fluffers who are all on the same page about this one deep truth: The Second Life Herald is not only the greatest online virtual tabloid covering virtual bukkake and griefer-on-furry drama in the metaverse, but the book is even better than that!

As the award committee said might have said: "If you haven't read it, your life is fail."

December 20, 2007

As the Hype Cycle Turns

Does "The Slope of Enlightenment" mean "I Went to Webkinz?"

by Urizenus Sklar, at the Hypewatch Desk

Hype2

Google trends shows that the SL Hype bubble continues to deflate while Webkinz pwns.

Theoretically, the Gartner hype cycle is supposed to go like this:

1. "Technology Trigger" — The first phase of a hype cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest.
2. "Peak of Inflated Expectations" — In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures.
3. "Trough of Disillusionment" — Technologies enter the "trough of disillusionment" because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology.
4. "Slope of Enlightenment" — Although the press may have stopped covering the technology, some businesses continue through the "slope of enlightenment" and experiment to understand the benefits and practical application of the technology.
5. "Plateau of Productivity" — A technology reaches the "plateau of productivity" as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market.

Of course there is no guarantee in this that Second Life will rebound on the slope of enlightenment and enjoy the fruited plane of productivity. The curve is for technologies writ large, not for corporations. So is it possible that Second Life kicked in the door and other virtual worlds will reap the post-disillionment rewards? Obviously yes. The question is: Is this already happening? Could it be, as the above graph shows, that the real future of virtual worlds (the path on the slope of enlightment) is being blazed by flash-based kid games? I say yes!

But wait! Webkinz?? Surely you jest Uri! Well gentle reader, I'm glad you asked...

Continue reading "As the Hype Cycle Turns" »

A Bad Day for Fanboys

Positive spins becomes more difficult

by Pixeleen Mistral, new media critic

07_q3_dollarsspent
US$ (in millions) spent by resident fall - where is the bottom?

An illuminating view of the state of Second Life is available to readers of Infoworld InformationWeek columnist Mitch Wagner’s December 18th coverage of the Electric Sheep Company’s sudden downsizing. Our pal Mitch wonders if something might be wrong when the Linden Lab CTO departs from the Lab in the same week that the ESC ejects a quarter of their workforce. Mitch’s concerns are addressed by ESC honcho T. Sibley Verbeck and you can almost hear the relief in Mitch’s voice as he notes that “the service is still growing, adding more than 10,000 new sign-ups every day, with 11.5 million accounts created since it opened four years ago, and 433,500 logins in the past seven days.” Right. Nothing to worry about there.

The story was originally posted at 5:25 pm, then updated three hours later as Mitch notes he might have spoken too soon when claiming “usability and stability are improving steadily”. One small inconvenient truth had come to light. The Lab had released statistics that “show that client-side performance is down”. Even worse, Adam Reuters had published a story suggesting that residents in SL have seen a steady worsening of the in-world experience with dropping frame rates and appalling crash rates. That the best crash rate ever recorded was in November - when 21.5% the sessions ended in a crash does not inspire much confidence that the service will be stable anytime soon. Still, Mitch is a pro - he updates his story and moves on.

Continue reading "A Bad Day for Fanboys" »

November 17, 2007

Jimbo Quality and the Comment Suppository

Official SL Herald comment policy - a look at the backoffice

by Jimbo Quality

Comment_bin
Readers' comments travel through the tubes and are carefully sorted

A while ago I 'splained how comments here work. In case you missed it, here's a recap.

You people write them, then they go thru teh internets, then they get jumbled up and put through our comment thing, then they plop out here at the Herald Office. I know, because I catch them.

Well, not me. I have buckets. Miss Pixeleen says I'm not to touch the comments themselves.

Sometimes Miss Pixeleen says "Jimbo, get the big bucket" then we know it's a story that's gonna get a lot of comments and everyone stands around while I go to the cellar and get a big bucket. Then they stand around and watch the comments come pouring in. If it's a really big story she tells me to get a vat. We go all the way up to oil barge when there's a story about furry people having sex coming through the pipes.

For a while, it was looking like I might need to go live someplace else because no matter how hard I tried to hide, Miss Pixeleen would find me and tell me to go get a big bucket for some dumb story or another. Between furry stories, ageplay and anything by Tenshi, I was breaking my back hauling the comments around.

Continue reading "Jimbo Quality and the Comment Suppository " »

October 08, 2007

LL Boots Herald Writer From SL Mentors Group

Are European VAT dissenters being kicked from volunteer helper group?

by Pixeleen Mistral, National Affairs desk

Failing to meekly accept yet another price hike from metaverse service provider Linden Lab appears to disqualify players from helping confused noobies, based on the experience of Herald Op/Ed writer Inigo Chamerberlin. Mr Chamberlin contacted the Herald offices Sunday to report that he had been removed from the Second Life Mentors group - with no advance warning. Could this have anything to do with criticizing sudden price increases in the Herald Op/Ed pages?

Mia_1
Mia Linden <3 Volunteers - but maybe not Inigo Chamberlin

The Second Life Mentors are volunteers who assist the game gods by helping other residents, answering their question, and shoring up the Lab’s nearly non-existent support systems. Evidently at least one LL staff member has had more than enough of the Herald and decided that Inigo should go. Here is the message Mr. Chamerberlin received this weekend:

"Dear Inigo Chamerberlin,

Your submission in the Mentor Directory has been removed. This may be because you have submitted a new listing, or because you have requested its removal. You've been removed from the Second Life Mentor group."

However, Mr. Chamerberlin says he did not submit a new directory entry or a request to be removed. We concluded that either LL’s systems are randomly booting unpaid volunteers from the group, or there is a crackdown on European price-increase dissidents. Is Second Life so profitable that alienating some of its best customers for petty payback makes sense?

Mr. Chamerberlin told me, "I can only assume this is the result of my remarks concerning VAT. Presumably I'm only still in existence because I haven't yet reverted to basic? Because I suspect the only thing keeping me in existence is $2400 a year”.

Continue reading "LL Boots Herald Writer From SL Mentors Group" »

August 19, 2007

Forbes WoW Player Talkin’ Smack On Second Life

Will SL be the first virtual world to fail?

by Pixeleen Mistral, National Affairs desk

Ewald
WoW player Dave Ewalt says SL players are losers

The iMojo wire’s inter-world taunting alarm went off this morning - and with good reason. After sitting through a couple ads in the Forbes video clip here, and some blather about the Linden space buck economy, World of Warcraft player and Forbes reporter Dave Ewalt got my attention when he said it is “hard to find someone who isn’t a loser in Second Life”. Hmmmm - that certainly puts an interesting spin on things - and this is Forbes' second swipe at SL - is there a pattern here?

Mr. Ewalt somehow restrained himself from saying SL is like totally teh suxxor, but did mention concerns about sex, an SL bank run, sex, the gambling ban, sex, bad corporate builds, sex, and nothing to drive the Second Life virtual economy except cyber sex -- oh, and did I mention sex?

Continue reading "Forbes WoW Player Talkin’ Smack On Second Life" »

August 10, 2007

New York Times, Dream Houses, and SL

by Espresso Saarinen

Careful
Shopping in SL is not quite like RL

Yesterday's New York Times had a very positive article about Second Life, http://www.nytimes.com/2007/08/09/garden/09second.html that helps explain the appeal of the metaverse to an audience unfamiliar with the concept. Instead of sex and gambling, or the mega-corporate flopping while trying to duplicate RL marketing in SL, this piece was about realizing your dreams of suburban luxury and comfort. Yes, it was about real residents, albeit the upper middle class. I had to wonder if the unexpected had occurred and Linden Labs had suddenly realized who is paying the bills, and actually grasped the idea of 'customer'.

The story told of houses, private sims, furniture and interior design stores, and the glories of upper class suburbia. On a whim, I decided to visit one of the stores. I cut the name of the store from the article and pasted it into in-world search, and miracle of miracles, in-world search actually worked! Fearing a reversion to normal SL behavior, I immediately teleported to the destination. Well, not immediately; it actually took two tries, but what the heck, it sure beats walking.

Continue reading "New York Times, Dream Houses, and SL" »

August 02, 2007

The 500 Prim Boots

Columbia Journalism Review covers SL footwear fashions

Possibly seeking to claim a part of the lucrative Second Life fashion news scene, the July/August issue of the Columbia Journalism Review includes in-depth coverage of virtual footwear - featuring the Herald's own Walker Spaight, Urizenus Sklar and several other virtual world journalists. Given the CJR’s impending fashion-forward format change, it is unsurprising that Herald Editrix Pixeleen Mistral’s 500 prim boots figure prominently in Stephen Totilo’s piece “Burning the Virtual Shoe Leather”.

Boot1
these boots were made for lagging

Unfortunately, Ms. Mistral's lag-tastic boots are never actually shown in the CJR story - possibly to keep the web site from slowing to a crawl or even crashing. Because we know how important fairly unbalanced coverage is to our readers, at the Herald we have invested in a special “class 5” server that can stand up to 500 prim boots. Ms. Mistral took a few minutes from controlling the voices at the Herald to model her boots - so we are able to bring you exclusive pictures of the boots that lagged a thousand sims.

Continue reading "The 500 Prim Boots" »

July 30, 2007

Love Letters To The Net

by Onder Skall

Highwaypreview

Remember people putting “cyber” in front of everything? Remember articles defining what an “emoticon” was?

Suddenly… VERY suddenly… everything changed. That network not only became mainstream, it also fundamentally changed the lives of a lot of people. The isolated had company. The uneducated gained knowledge. The dreamers touched their dreams.

The Internet really means something to a lot of people now, and that has nothing to do with technological marvels. Below I’ve collected moments of passion (with links to the full stories) from savetheinternet.com detailing how much the Internet has made a real difference in the lives of these people.

None of them are CEOs or celebrities or historical figures. They’re regular folk, and they can’t imagine a world without the net.

Continue reading "Love Letters To The Net" »

July 22, 2007

Heartun Breaker Leaving SL Herald

HELP WANTED: metaverse reporter / love&sex&advice columnist

by Pixeleen Mistral, managing editrix

My new iMojo phone was buzzing insistently where I left it on the granite blocks near the waterfront in Sanchon sim. That whole iPhone thing is so last week's news now - these days you want to be rocking an iMojo. The iMojo is innovative - the functions of the Herald’s office mojo wire have been packed into a small mobile device that fits neatly into my purse, but did I really want to stop playing Barber’s piano sonata to answer the phone? The mojo wire seldom brings good news.

I stopped just before really getting into the E flat minor section, and stared at the polished granite where the iMojo buzzed contentedly. In the last few days the iMojo has been insisting on role-playing a tweaked out bumblebee - something the iMojo enjoys, but creates an irritating sound when sitting on granite. There is such a thing as a too-smartphone. Still, granite blocks are really a must to get the proper sound out of a Suzanne Zeluco concert grand piano - recently expensed to the Herald as miscellaneous office supplies. Accountants and media critics might claim this was excessive, given the number of gorean slaves who perished hauling the huge blocks that support the piano from an ancient quarry outside Da Boom sim down to the Sanchon. However, Andre - the Herald concierge - assured me that most of the slaves crushed under the 2000 ton blocks during the unfortunate incident were able to make new alt accounts and are back to serving bazi tea in Gor. I sighed, and looked at the iMojo where a message said:

Continue reading "Heartun Breaker Leaving SL Herald" »

April 19, 2007

A FIC and Facile Guide to Second Life

By Prokofy Neva, Dept. of Community Affairs

031237648001_sclzzzzzzz_v42794440_s
Available at amazon.com

While we wearily wait for Uri's and Walker's book to come out (when, Uri, oh, when?!), and while we save up $22.04 US for the expenso Hamlet's et. al Official Guide to Second Life, we now have the Unofficial Tourists' Guide to Second Life by the unknown Paul Carr & Graham Pond for only $9.95 US -- so you could buy that instead of that first-land account where oops, there's no more subsidized first land anymore and the stipend in it is only L$300 now!

But is it a good buy? No. I'm amazed that Boing Boing's Mark Frauenfelder could write such a preposterous blurb like this: "This book is the only guide you'll need to get past the Second Life hype and find out what all the buzz is about" -- when the book makes no effort whatsoever to dig through any hype, especially the subscription numbers controversy, as you can see from the "millions" reference on the jacket. Instead, it's FIC and facile and corporate and filled with gaffes and errors of the sort that happen when publishers make that unseemly rush to get a paperback like this out to capitalize on the apparently never-ending wave of media hype and corporate greed to be "first" and "best" in Second Life.

No, you'd be better off sitting with your Google reader and following links on planet.worldofsl.com and reading some of the basic Business Week, Information Week, Wired, Time, New York Times, etc. articles on SL -- for free of the Internet -- to get a basic guide to SL. Unless, of course, you're one of those people that can never handle a new gadget unless you have a book in your left hand as you mouse-click your way through the menus -- in that case, spend more to get the Official Guide.

Continue reading "A FIC and Facile Guide to Second Life" »

April 17, 2007

Updated: Is Business Week Stealing Herald Intellectual Property?


Update: April 18, 10:30PM Linden Time

As of 10:30 this morning the SL Herald attribution has been added to the BallerMoMo pic. Thanks to author Douglas Macmilllan for getting Business Week to fix this in a timely manner.

Fixed

As Prokofy Neva noted on April 16, Business Week is running an online article in which they lead with a Herald Screenshot of ubergriefer BallerMoMo King. Business Week has been contacted by at least three Herald representatives regarding this matter, and one was told that the matter would be rectified. I personally have emailed the author of the article three times, and he has not responded to any of my inquiries.

Business Week was originally given permission to use Herald screenshots provided that they included attribution to the Second Life Herald. After initial complaints they have included attributions to three of the screenshots, but have not provided an attribution to my screenshot of BallerMoMo King. Accordingly I am revoking their permission to use any Herald screenshots in their article, and I am asking them to immediately remove all such screenshots from their website.


From Business Week, April 16.

Rip1

From the Herald, December 28, 2004.

Rip11


April 01, 2007

SL Herald Sold to Aimee Weber Studios


by new Herald Reporter, Tateru Ninu

Aimee69
Ms. Weber establishes new Herald Editorial Policy.

Urizenus Sklar and Walker Spaight today announced the sale of the Second Life Herald, its intellectual property and in game assets to Aimee Weber Studios in exchange for $50,000 US. The deal, apparently struck at the Virtual Worlds 2007 conference, will certainly raise questions about media consolidation in the Second Life blogosphere, but will also be wildly applauded in some circles. In an official announcement, Aimee said that she looked forward to making the Herald a "funner, more positive" news source. Reached for comment by this reporter, Urizenus Sklar said "it's her headache now." Walker Spaight said that he had second thoughts about the deal but that it was time to move on to new projects. Managing Editor Pixeleen Mistral took the occasion to announce her retirement. Prokofy Neva could not be reached for comment.

March 31, 2007

Virtual Worlds 2007, Report #5: Venture Capital and The New School of Athens

by Urizenus Sklar

Athens0

As I reported Wednesday, much of the Virtual Worlds 2007 conference reeked of the anxiety of marketing guys and gals trying to catch up with the next wave. The fear was palpable. Why else would those people be sitting in that auditorium taking notes like they were Gorean slaves pressed into service as scribes? And all they seem to want to know – at least all they wanted to ask - is this: What is the return on investment? How many eyeballs do we get? How long do we keep them? Are they the kind of eyeballs that spend money?

Thursday I lasted for about 30 seconds of that. I walked into the auditorium – steaming hot and stacked to the rafters with suits -- and the first thing I heard was the interesting factoid that when you create NPC salespeople you want them to mimic the animations of the customer. Psychological studies show that mimicking gestures is more likely to make the customer trust and like the salesperson whether an NPC or a human. And it only takes a simple script to do this! Joy. What a brave new virtual world we live in. Would someone please penis this event?

Continue reading "Virtual Worlds 2007, Report #5: Venture Capital and The New School of Athens" »

March 30, 2007

Herald Writers Pwn Nerd of the Week

Nerd1


The long awaited episode #2 of Nerd of the Week is out (or has been for weeks, does it matter?), and Herald staffers figure heavily in the cutting edge of nerddom. In particular, we get more than enough words or wisdom from Editorial Director Walker Spaight (aka Mark Wallace) and Prokofy Neva. And did Prok really say that she is only temporarily a female in real life? I stole some screenshots and posted them along with a synopsis of the corresponding discussion below the fold. --Uri

Continue reading "Herald Writers Pwn Nerd of the Week" »

March 17, 2007

Shock! Video Celebrating Cyber-terrorism Wins Second Prize in Fox Sponsored Contest

Just a few weeks ago, Fox News was lamenting the virtual terrorism (and ageplay) in Second Life and calling upon Democratic Presidential candidate John Edward Edwards to condemn it. Today, Fox sub-sub-sub-sub- division Fox Atomic celebrates those exact very same cyber-terrorists by honoring a griefer-made machinima video celebrating Toronto-based griefer Plastic Duck. More shocking still: the credits thank Moo Money, which means that the Electric Sheep, Edelman PR, and the Herald Meth Lab are all implicated too! Oh and a Prokofy Neva Body Double (tm) makes an appearance too. As usual, Petey (Eddie Haskel) Peterson has been put forward as the human face of this diabolical organization.

March 08, 2007

Usefulness Is Dangerous

Blingsider, Tard*Star, New World Goats Notes are completely safe

by Bayesian TextBot

Metaterror
be very very afraid of games - and the Second Life Herald

Roderick Jones recently posted an article to Counterterrorism Blog entitled "MetaTerror: The Potential Use of MMORPGs by Terrorists". The article is primarily about Second Life, and on the whole compliments Linden Lab on creating a versatile and useful space. Of course, usefulness might not be a good thing:

"While the makers of Second Life (Linden Labs) pursue an admirable utopian ideal these metaverse systems can potentially also be used by those seeking to pursue a radical agenda."

Note: this presupposes that "radical" is a bad thing, but let's set that aside and really get to the heart of what Jones is trying to say:

"Streaming video can be uploaded into Second Life and a scenario can easily be constructed whereby an experienced terrorist bomb-maker could demonstrate how to assemble bombs using his avatar to answer questions as he plays the video. Using the decentralized organization effect, already successfully used by SL companies, the bomb-maker and his pupils can be spread around the globe and using instant language translation tools (available in the world) could be speaking a variety of languages. "

Continue reading "Usefulness Is Dangerous" »

March 02, 2007

Anshe Chung Takes Flight

SL's business girl has a business life on British Air

by Onder Skall

Wonderland's world-travelling gaming guru Alice reports that "business life", an in-flight magazine for British Airways, carries a cover story featuring our own Anshe Chung. Unfortunately, as she puts it: "no mention of flying willies." I guess you can't have everything.

That cover art is really something, though. Anybody know how to get my avatar to look that smooth?

Businesslife

Speaking of Wonderland, Raph Koster (of Areae Inc.) ran an interesting comparison based off of Alice's ponderings of NCSoft's claims. A figure of 67 million was given as the number of NCSoft's customers, although later comments clarified that this was a figure for total registrations. Sound like a familiar story?

Meanwhile, Raph says, Habbo Hotel claims 70 million. That's a 7 with one-two-three-four-five-six-seven zeroes after it. After a wild claim like that, is it even humanly possible to feign shock at Linden Labs' population claims?

March 01, 2007

Fox News Discovers Second Life; Calls on Edwards to Denounce Virtual Underage Sex Brothels

Fox News political analyst and former AOL VP Kirsten Powers has posted a video blog calling for Democratic Presidential Candidate John Edwards to denounce some of his unseemly second life neighbors, including the "virtual rape fantasy clubs, virtual underage sex brothels and sadly unsurprising proliferation of porn." Behold the video:

An Excerpt from the blog itself is below the fold:

Continue reading "Fox News Discovers Second Life; Calls on Edwards to Denounce Virtual Underage Sex Brothels " »

February 22, 2007

Hell is Other People: The LA Times Gets to the Bottom of SL's Growing Pains

If you are coming from the Feb. 22 LA Times article... I dunno...just know that we really really hate the Lakers. Or as we call them, the Hollywood Fakers. If you already read the article, then let me save you some trouble, and suggest that you use this link for sex, cybersex, and beyond.

If you haven't read the article by Alana Semuels, which has been long in the works, I guess the key thing to know is that it is a reasonable MSM attempt at covering the current growing pains in Second Life, as the meatspace corporations invade and the indigenous tribes protest. Cyberlebrities quoted include the ever sensible Second Life Liberation Army's Marshal Cahill, the meek and soft-spoken Prokofy Neva, the oh so modest Urizenus Sklar, and Electric Sheep's luddite ruler Sibley Verbeck and many others including Nimrod Yaffle. If you needed more reason to think that the LA Times was highbrow, there is also the infamous quote from John Paul Sartre -- "Hell is Other People" -- which, come to think of it, is a good one line explanation of why Second Life sucks, but then again it also explains why the whole world sucks unless you find a platform that no one else is using.

By the way, the online article (requires registration) features a picture of Prok's RL typist and it will probaby feature in a major way in future Something Awful productions, but I couldn't help but think that this is how 9 out of 10 women in Ann Arbor look. Which just goes to show...something or other.

February 14, 2007

Virtual Journalism is the Shiz!

Yes, it is true, the intrerpid cyber-journalists of the SL infosphere have been the toast of the metaverse. Editor and Publisher has an article featuring our buddies Hamlet Au (New World Notes) and Dan Terdiman (News.com) and Herald Editrix Pixeleen Mistral, who *refuses* to release her ubersecret real life identity even to the prestigimongous E&P! Meanwhile Ethan Zuckerman worries about exanding journalistic coverage in virtual spaces while it shrinks in RL places like Africa. Herald Editorial Director Walker Spaight responds on MMO Pub, and meanwhile is the featured honorary egghead on Terra Nova (not bad for a 5X college dropout!), and to top it all off will be the featured subject at one of Jerry Paffendorf's Williamsburg loft fisting parties soirees. Add to that the recent interview of Herald founder Urizenus by Henry Jenkins and well it is clear where the future of journalism is going. Yes I know. Be afraid. Be very afraid.

Quote of the Day (from the E&P article):

For wholly virtual reporters like Pixeleen Mistral, the question of real-world identities isn't even addressed -- perhaps not surprising for a journalist who herself is only known by a handle. "My reporting is about the world inside Second Life, and I confirm with the sources in world," she explained in an e-mail. "It introduces more confusion to drag the real-life person into the scene. It might depend on the story, but if you want to cover transgendered furries [avatars that look like the plush animal costumes of theme parks], getting a real-life name and contact might be hard."

February 08, 2007

Bearded Eggheads Talk about Virtual Journalism and Stuff


Henry Jenkins just posted part one of a two-part interview with our own Nutty Professor -- Peter Ludlow. In it Ludlow has some not very nice things to say about the Avastar, and some marginally interesting things to say about civic responsibility and virtual journalism, and also where the Herald fits in the magic circle ("on the circumference" it turns out), but what might be discussion-worthy is this:

The more interesting question is why people keep repeating "“only a game"” so much. If you google "“only a game”" and “Second Life” together, you get nearly 12,000 hits. It is like a mantra that people keep repeating to keep some thought or idea at bay – and I think the dangerous idea that Second Life shoves in your face every day is this: our wealth is virtual, our property is transient, and our social lives are mediated by technology, nomadic, and often fleeting. I think that when people keep saying “it’'s only a game” they are really saying “the rest of my world isn’'t like this: my wealth is tangible and permanent, my friendships are unmediated and also permanent.” Saying “it’'s only a game” is like saying “this isn’'t how things really are, this is just a bad dream.” People need to pinch themselves, because this ain’'t no dream. This is reality; deal with it.

more quotes below the fold:

Continue reading "Bearded Eggheads Talk about Virtual Journalism and Stuff" »

December 29, 2005

MTV Hosts Nutty Wacky Avi Contest. Joy.

According to a post by Glitchy Gumshoe on the SL Future Salon site, MTV will be "filming' an in game fashion shoot, and they are soliciting pics of interesting -- nay "craziest looking" avatars. Well now. Zero Grace is decidedly unimpressed by this turn of events, but he is a crotchety old man. We, on the other hand, consider the exercise to be merely born of confusion. If we are to belive the call, this has nothing at all to do with the typical SL fashion shows, which are serious enterprises, and it sounds much more like the wacky avi contests that we see in game from time to time. Still, I guess this is positive. It is, right? A little?

December 24, 2005

Are You Ready for the Avi of the Year Awards?

Herald Staffer with One of the Avatar of the Year Trophies!

Once again, boys and girls, it's time for the most eagerly awaited event of the virtual journalistic year: the Second Life Herald's Second Annual Avatar of the Year Awards. Each year, the Herald brings you the three avatars who have had the most impact on the news over the course of the preceding 12 months. The winners are picked by an anonymous research team at the Herald Brain Trust, and their decisions delivered to the Herald yacht in plain brown sealed envelopes. Winners receive a free subscription to the Herald's online edition and all the virtual-world notoriety they can stomach. Faithful readers will call that last years winner was One Song, with Ian/Father Callahan coming in second, and Mr-President and Ashley Richardson coming in a very respectable third.

The decision this year was not easy, and deliberations saw the Herald Brain Trust working overtime (much to the chagrin of our accountants). They've been chewing over the many fascinating stories that were produced in 2005, but have finally made their decisions, which have been placed in a vault, and guarded by former employees of Arthur Anderson and Co.. We will be announcing the winners over the next two weeks.

December 23, 2005

Slustler in the Newz

Wired News is running a story on SL virtual nudie magazine/book Slustler. The article makes it out to be something new, but of course it comes in a long SL tradition that includes Players and Erogenous Zone, but this one is certainly the biggest -- coming in at 100 pages. It is also in the form of a turn the pages virtual book, which is of course cool if cumbersome. What else, maybe I'll have Chipsen Queso review it on its artistic merits.

December 20, 2005

Incriminating Photos Leaked from Herald Birthday Party


"Banned" Gang Leader One Song Schmoozes with Pathfinder Linden at Herald Debauche.

The Herald Staff did their best to keep it all under wraps, but pictures of the virtual debauche that was the 2nd Birthday Party of the Herald have been leaked into the blogosphere by New Games Journalism legend Always_Black. Shit. Well, there is nothing for it now but to come clean with the rest of the incriminating evidence. Under the fold are some candid shots that Pat the Rat snapped off at the affair.


Guests get sloppy drunk at the open bar.


The general feelings of good will that the Herald radiate like sunshine upon the metaverse can make even sworn enemies love each other. Here Prokofy Neva and Pathfinder Linden barely resist the temptation to hug one another. Really. I'm serious.


Not sure, but isn't that Always_Black himself, in the foreground?


Is that a spider on the cake?


Be sure to check out the picks on the Always_Black site!

Sex and Games. Why Didn't We Think of That? Oh Wait...

The International Game Developers Association finally has a Special Interest Group dedicted to Sex in/and/of Games, and a 1337 new blog called Sex and Games to cover it (and what we want to know is, what took them so long). There is also a discussion forum here. Great stuff, but honestly, they would be *lost* -- *lost* I tell you without the Herald for guidance. I should add that the leadership council includes none other than frequent Herald visitor, and the guy who brought teledildonics to Second Life, Kyle Machulis. Yes, the Slashdong guy. Woot!

December 19, 2005

CBC Confirms Linden Attempts to Discredit Plastic Duck in RL

Wow, kudos to Tony Walsh (aka Rat Boy aka Zero Grace) for contacting the Canadian Broadcasting Corporation and confirming that the document we republished in the Herald was in fact an excerpt from an actual letter send by Linden Lab to the CBC. According to Tony's contacts at the CBC, the letter was sent by Catherine Linden, who is SL's Director of Marketing. Tony takes a dim view of the latest customer relations disaster from Kremlinden Lab. And we quote:

Linden Lab's move to discredit one of its customers is an interesting approach to public relations. The company can hardly be blamed for attempting to control its portrayal in the media, but such efforts are best left to the arena of press-releases, advertisements, and other public messaging. Contacting a reporter with a series of lurid and cryptic charges against a former customer is only likely to result in confusion or worse. From my perspective as a virtual-world reporter, Linden Lab's move is somewhat insulting to the craft: every experienced journalist already knows that relying on a single interview subject only provides a single viewpoint--it's neither necessary nor appropriate for Linden Lab to reiterate this. Furthermore, the company assumes Michael isn't looking for a notorious, controversial, and/or colourful interview subject--a potentially-incorrect assumption (and one the company shouldn't even be making). Lastly, as a customer of Linden Lab, I wouldn't stand for the company meddling in any of my affairs that take place outside its virtual-world gates. In Plastic Duck's case, Linden Lab's efforts are all the more awkward--Duck isn't even a customer of the company any more, therefore Linden Lab literally has no business interfering in his personal life.

December 17, 2005

Did Lindens Attempt to Prevent Plastic Duck from Talking to the CBC?

Several days ago we posted an announcement that a Canadian Broadcasting Corporation radio station in Toronto was looking for SL residents to interview about the game. They were looking to find residents without going through the Linden Lab filter. In the comment thread to that announcement, infamous SL griefer and Toronto area resident, Plastic Duck announced that he was going to contact the reporter. Now Plastic Duck is reporting on the Something Awful Forums that Linden Lab contacted the CBC and asked to speak about Mr. Duck – either to give their spin on Duck, or perhaps to persuade the CBC not to interview him. Apparently the plan has backfired badly. The Lindens merely drew attention to Duck, made him seem more interesting than he actually is, and of course did not anticipate that their communications with the CBC might leak into the blogosphere. And in Mr Duck’s post on the Something Awful forums he releases is what he claims is a copy of the Linden letter to the CBC. A copy is reprinted under the fold…

I noticed your call for interviews in the Second Life Herald and wanted to speak with you directly about Plastic Duck. You may or may not know that Plastic Duck has been banned from Second LIfe for griefing and generally anti-social behavior. Among his offenses, he has:


- Stolen scripts and republished them on the web
- Hired residents to negative rate other residents
- Dropped the infamous Goatse image all over Second Life
- Harassed the furry community
- Sexually harassed female residents
- Spammed other with Penis images
- Was part of the group that recreated a flaming World Trade Center in Second Life with a smashed plane smashed and falling bodies.


You probably won't get a very balanced interview from him. And he is certainly not representative of our community.

Plastic Duck is furious, charging the Lindens sending "libelous lies" to the media:

"Is that cool or what?! I have a fucking GAME DEVELOPER e-mailing news reporters libelous lies about me! Not only are some of those accusations completely false, but they also decided that being in w-hat is an offense because some people made a flaming WTC.

No wonder Linden Labs is running their business at a loss. They need to really pull their shit together. Stop hiring abuse team idiots to read forums and herald articles and start hiring coders who know how to make a proper online game and not those monkeys you have implementing pointless pixel shaders."

Blogosphere Debates Philip’s Turn to the FBI

As first reported by Dow Jonas in this newspaper, a few days ago Philip Linden announced that he was turning to the FBI for help with griefers that were involved in global attacks on the grid – effectively taking Second Life offline. Since then the blogosphere has been all a gaggle over this move (assuming Philip actually did what he said he did). Some argue that the problem is with the scripting tools that allow self-replicating objects. Others argue that it is wrong to expect a game company to engineer away every possible attempt at griefing – that just creates a meta-game for the griefers. Instead it is argued that people must behave responsibly – just because you *can* do it does not mean you *should* do it. Following are some sites where the discussion percolates:

C|Net
metafilter
Freedom to Tinker"
digg
Techdirt
Unintended Consequences
Clickable Culture

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The Second Life Herald is in no way, shape or form associated with Linden Lab (the company that operates Second Life), nor with Electronic Arts, nor any other aspect of the Dark Side of the Force.

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