How Profitable is the Second Life Fashion Game?
by Tenshi Vielle
I recently ran a very informal survey at Shopping Cart Disco in attempt to learn what Second Life's fashion designers cash out of Second Life per month. The results are summarized in the table below -- the average earnings for all designers was $850 USD/month.
Inexperienced designers claiming to take home an average of $490/month and experienced designers make $1145 on average.
The figures in red represent claimed income (withdrawn from SL in United States Dollars) averages across the comment input board. Each column is labeled on the bottom for experienced or inexperienced designers.
Here are some comments from both experienced (1+ years) and inexperienced (under 1 year) designers:
"I’m a new designer, I have a small store with less than 20 products in it and not even a customer group. The past couple months I’ve cashed out $100usd. I made more than that, that is what was left over after I shopped and played around all month, that also is the amount minus my land expenses, etc, and with me leaving some in SL to use. While a hundred dollars isn’t allot by any stretch, I can see how the larger stores with allot more products, a large customer base, as well as several bloggers and magazines that promote them, could be pulling in a living. I’d like to be there some day, but for now my store covers my costs, lets me play and buy what I want, and also gives me a little extra RL cash. :)"
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