Network Culture Challenge
by Jessica Holyoke
Cory Ondrejka and Doctor Ludovico recently announced the Network Culture Challenge from the International Island sim. The University of Southern California's Network Culture Project, in conjunction with the MacArthur Foundation, is inviting the residents of Second Life to imagine new ways that virtual worlds can be used to make contributions to the public good.
The Network Culture Challenge is currently accepting proposals from groups, organizations, or individuals for projects that show how Second Life can enhance, develop, or sustain the public good. The best submissions will be selected based on how well they demonstrate the significance of virtual worlds for making an impact on society or culture.
Up to three finalists will be selected by a community vote. The finalists will be provided with a $100,000L per month building stipend (and land, if required) for three months to execute their proposal. The projects will be showcased on October 16th, 2008 at the State of Play conference to be held in Chicago.








We at the Herald always argue that there's nothing virtual at all about virtual worlds, and now we have proof: Neatly bookended by two book covers and sitting on my desk here at the Herald's Silicon Ghetto offices is a very physical early copy of the book the metaverse has been waiting for, 















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